Libraries: Difference between revisions
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mcall 68,11 | mcall 68,11 | ||
</asm> | |||
The libraries will also need to be able to access the following procedures to work with ram. | |||
Place them somewhere in your code ;) | |||
<asm> | |||
;----------------------------------------------------------------------------- | |||
proc mem.Alloc size ;///////////////////////////////////////////////////////// | |||
;----------------------------------------------------------------------------- | |||
push ebx ecx | |||
mov eax,[size] | |||
lea ecx,[eax+4+4095] | |||
and ecx,not 4095 | |||
mcall 68,12 | |||
add ecx,-4 | |||
mov [eax],ecx | |||
add eax,4 | |||
pop ecx ebx | |||
ret | |||
endp | |||
;----------------------------------------------------------------------------- | |||
proc mem.ReAlloc mptr,size;/////////////////////////////////////////////////// | |||
;----------------------------------------------------------------------------- | |||
push ebx ecx esi edi eax | |||
mov eax,[mptr] | |||
mov ebx,[size] | |||
or eax,eax | |||
jz @f | |||
lea ecx,[ebx+4+4095] | |||
and ecx,not 4095 | |||
add ecx,-4 | |||
cmp ecx,[eax-4] | |||
je .exit | |||
@@: mov eax,ebx | |||
call mem.Alloc | |||
xchg eax,[esp] | |||
or eax,eax | |||
jz .exit | |||
mov esi,eax | |||
xchg eax,[esp] | |||
mov edi,eax | |||
mov ecx,[esi-4] | |||
cmp ecx,[edi-4] | |||
jbe @f | |||
mov ecx,[edi-4] | |||
@@: add ecx,3 | |||
shr ecx,2 | |||
cld | |||
rep movsd | |||
xchg eax,[esp] | |||
call mem.Free | |||
.exit: | |||
pop eax edi esi ecx ebx | |||
ret | |||
endp | |||
;----------------------------------------------------------------------------- | |||
proc mem.Free mptr ;////////////////////////////////////////////////////////// | |||
;----------------------------------------------------------------------------- | |||
mov eax,[mptr] | |||
or eax,eax | |||
jz @f | |||
push ebx ecx | |||
lea ecx,[eax-4] | |||
mcall 68,13 | |||
pop ecx ebx | |||
@@: ret | |||
endp | |||
</asm> | </asm> | ||
Revision as of 22:53, 5 August 2008
KolibriOS libraries explained
This article assume's you know the basics of programming applications for KolibriOS in fasm, if not, start by reading this article programming applications.
First, when you want to start writing programs using libraries, you should get ahold of these four includes (they can be found with the libraries or on the SVN server):
- macros.inc
- proc32.inc
- dll.inc
- libcommon.inc
You will need to include them in your program, just place the includes in the same folder as your .asm file is, and put this inside your code (this should be right after your header, before the START label):
<asm> include 'proc32.inc' include 'macros.inc' include 'libcommon.inc' include 'dll.inc' </asm> After that, you'll need to think what library's you want to use, we can give each libary a name wich we'll need to use in the rest of our code:
<asm> align 16 @IMPORT:
library \
library_name_i_can_choose ,'library_realname.obj',\ libio ,'libio.obj',\ libini ,'libini.obj'
</asm>
Then, you'll need to read the specific library's documentation and think what function of what library you'll need.. We're going to import them into our program just beneath the above code, like this:
<asm> import library_name_i_can_choose, \
function_name_i_can_choose_1,'real_function_name_1',\ function_name_i_can_choose_2,'real_function_name_2',\ function_name_i_can_choose_3,'real_function_name_3'
import libio, \
file.aux.match_wildcard,'file.aux.match_wildcard',\ file.find_first,'file.find_first',\ file.find_next,'file.find_next',\ file.find_close,'file.find_close',\ file.open,'file.open',\ file.seek,'file.seek',\ file.write,'file.write',\ file.truncate,'file.truncate',\ file.close,'file.close'
</asm>
Apparently, you need to initialize the heap when your program is initialised. To do this, you may use system function 68 subfunction 11
like this:
<asm> START:
mcall 68,11 </asm>
The libraries will also need to be able to access the following procedures to work with ram. Place them somewhere in your code ;)
<asm>
- -----------------------------------------------------------------------------
proc mem.Alloc size ;/////////////////////////////////////////////////////////
- -----------------------------------------------------------------------------
push ebx ecx mov eax,[size] lea ecx,[eax+4+4095] and ecx,not 4095 mcall 68,12 add ecx,-4 mov [eax],ecx add eax,4 pop ecx ebx ret
endp
- -----------------------------------------------------------------------------
proc mem.ReAlloc mptr,size;///////////////////////////////////////////////////
- -----------------------------------------------------------------------------
push ebx ecx esi edi eax mov eax,[mptr] mov ebx,[size] or eax,eax jz @f lea ecx,[ebx+4+4095] and ecx,not 4095 add ecx,-4 cmp ecx,[eax-4] je .exit @@: mov eax,ebx call mem.Alloc xchg eax,[esp] or eax,eax jz .exit mov esi,eax xchg eax,[esp] mov edi,eax mov ecx,[esi-4] cmp ecx,[edi-4] jbe @f mov ecx,[edi-4] @@: add ecx,3 shr ecx,2 cld rep movsd xchg eax,[esp] call mem.Free .exit: pop eax edi esi ecx ebx ret
endp
- -----------------------------------------------------------------------------
proc mem.Free mptr ;//////////////////////////////////////////////////////////
- -----------------------------------------------------------------------------
mov eax,[mptr] or eax,eax jz @f push ebx ecx lea ecx,[eax-4] mcall 68,13 pop ecx ebx @@: ret
endp </asm>
Now we would like our program to load the libraries We're going to use a function from dll.inc for this. Just put this at the beginning of your code: (Note how the @IMPORT refers to the above code)
<asm>
stdcall dll.Load,@IMPORT or eax,eax ; This code will check if the program was able to ; load the libraries successfull jnz EXIT ; If not, it will jump to the label EXIT
</asm>
After that, and when you have putted your libraries in the /sys/lib/ folder (if they werent already there :), it's time to start the real work..
You can use the invoke function (from proc32.inc) to use any of the functions you included Like this:
<asm>
invoke function_name_i_can_choose_1 ascii_string1, 0xAFB123, 1237
ascii_string1 db 'blablabla',0 </asm>
This will call the function 'real_function_name_1' from 'library_realname.obj' and pass ascii_string1, 0xAFB123 and 1237 to it. To know what you need to pass to each function, you need to read the library's documentation...
Good luck!