Libraries: Difference between revisions
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'''KolibriOS libraries explained''' | '''KolibriOS libraries explained''' | ||
This article assume's you know the basics of programming applications for KolibriOS in fasm, if not, start by reading this article [[ | This article assume's you know the basics of programming applications for KolibriOS in fasm, if not, start by reading this article [[Writing applications for KolibriOS]]. | ||
First, when you want to start writing programs using libraries, you should get ahold of these four includes (they can be found with the libraries or on the SVN server): | First, when you want to start writing programs using libraries, you should get ahold of these four includes (they can be found with the libraries or on the SVN server): | ||
* macros.inc | |||
* proc32.inc | |||
* dll.inc | |||
* libcommon.inc | |||
You will need to include them in your program, just place the includes in the same folder as your .asm file is, and put this inside your code (this should be right after your header, before the START label): | You will need to include them in your program, just place the includes in the same folder as your .asm file is, and put this inside your code (this should be right after your header, before the START label): | ||
<asm> | <syntaxhighlight lang="asm"> | ||
include 'proc32.inc' | include 'proc32.inc' | ||
include 'macros.inc' | include 'macros.inc' | ||
include 'libcommon.inc' | include 'libcommon.inc' | ||
include 'dll.inc' | include 'dll.inc' | ||
</ | </syntaxhighlight> | ||
After that, you'll need to think what library's you want to use, we can give each libary a name wich we'll need to use in the rest of our code: | After that, you'll need to think what library's you want to use, we can give each libary a name wich we'll need to use in the rest of our code: | ||
<asm> | <syntaxhighlight lang="asm"> | ||
align 16 | align 16 | ||
@IMPORT: | @IMPORT: | ||
Line 24: | Line 27: | ||
libio ,'libio.obj',\ | libio ,'libio.obj',\ | ||
libini ,'libini.obj' | libini ,'libini.obj' | ||
</ | </syntaxhighlight> | ||
Then, you'll need to read the specific library's documentation and think what function of what library you'll need.. | Then, you'll need to read the specific library's documentation and think what function of what library you'll need.. | ||
We're going to import them into our program just beneath the above code, like this: | We're going to import them into our program just beneath the above code, like this: | ||
<asm> | <syntaxhighlight lang="asm"> | ||
import library_name_i_can_choose, \ | import library_name_i_can_choose, \ | ||
function_name_i_can_choose_1,'real_function_name_1',\ | function_name_i_can_choose_1,'real_function_name_1',\ | ||
Line 45: | Line 48: | ||
file.truncate,'file.truncate',\ | file.truncate,'file.truncate',\ | ||
file.close,'file.close' | file.close,'file.close' | ||
</ | </syntaxhighlight> | ||
Apparently, you need to initialize the heap when your program is initialised. | |||
To do this, you may use system function 68 subfunction 11 | |||
like this: | |||
<syntaxhighlight lang="asm"> | |||
START: | |||
mcall 68,11 | |||
</syntaxhighlight> | |||
The libraries will also need to be able to access the following procedures to work with ram. | |||
Place them somewhere in your code ;) | |||
<syntaxhighlight lang="asm"> | |||
proc mem.Alloc size | |||
push ebx ecx | |||
mcall 68, 12, [size] | |||
pop ecx ebx | |||
ret | |||
endp | |||
proc mem.ReAlloc mptr, size | |||
push ebx ecx edx | |||
mcall 68, 20, [size], [mptr] | |||
pop edx ecx ebx | |||
ret | |||
endp | |||
proc mem.Free mptr | |||
push ebx ecx | |||
mcall 68, 13, [mptr] | |||
pop ecx ebx | |||
ret | |||
endp | |||
</syntaxhighlight> | |||
Now we would like our program to load the libraries | |||
We're going to use a function from dll.inc for this. | We're going to use a function from dll.inc for this. | ||
Just put this at the beginning of your code: | Just put this at the beginning of your code: | ||
(Note how the @IMPORT refers to the above code) | (Note how the @IMPORT refers to the above code) | ||
<asm> | <syntaxhighlight lang="asm"> | ||
stdcall dll.Load,@IMPORT | stdcall dll.Load, @IMPORT | ||
or eax,eax | or eax, eax ; This code will check if the program was able to | ||
; load the libraries successfull | ; load the libraries successfull | ||
jnz EXIT ; If not, it will jump to the label EXIT | jnz EXIT ; If not, it will jump to the label EXIT | ||
</ | </syntaxhighlight> | ||
After that, and when you have putted your libraries in the /sys/lib/ folder | After that, and when you have putted your libraries in the /sys/lib/ folder | ||
Line 65: | Line 105: | ||
Like this: | Like this: | ||
<asm> | <syntaxhighlight lang="asm"> | ||
invoke function_name_i_can_choose_1 ascii_string1, 0xAFB123, 1237 | invoke function_name_i_can_choose_1 ascii_string1, 0xAFB123, 1237 | ||
ascii_string1 db 'blablabla',0 | ascii_string1 db 'blablabla',0 | ||
</ | </syntaxhighlight> | ||
This will call the function 'real_function_name_1' from 'library_realname.obj' and pass ascii_string1, 0xAFB123 and 1237 to it. | This will call the function 'real_function_name_1' from 'library_realname.obj' and pass ascii_string1, 0xAFB123 and 1237 to it. | ||
Line 75: | Line 115: | ||
Good luck! | Good luck! | ||
[[Category:Coding]] |
Latest revision as of 19:28, 31 July 2012
KolibriOS libraries explained
This article assume's you know the basics of programming applications for KolibriOS in fasm, if not, start by reading this article Writing applications for KolibriOS.
First, when you want to start writing programs using libraries, you should get ahold of these four includes (they can be found with the libraries or on the SVN server):
- macros.inc
- proc32.inc
- dll.inc
- libcommon.inc
You will need to include them in your program, just place the includes in the same folder as your .asm file is, and put this inside your code (this should be right after your header, before the START label):
include 'proc32.inc'
include 'macros.inc'
include 'libcommon.inc'
include 'dll.inc'
After that, you'll need to think what library's you want to use, we can give each libary a name wich we'll need to use in the rest of our code:
align 16
@IMPORT:
library \
library_name_i_can_choose ,'library_realname.obj',\
libio ,'libio.obj',\
libini ,'libini.obj'
Then, you'll need to read the specific library's documentation and think what function of what library you'll need.. We're going to import them into our program just beneath the above code, like this:
import library_name_i_can_choose, \
function_name_i_can_choose_1,'real_function_name_1',\
function_name_i_can_choose_2,'real_function_name_2',\
function_name_i_can_choose_3,'real_function_name_3'
import libio, \
file.aux.match_wildcard,'file.aux.match_wildcard',\
file.find_first,'file.find_first',\
file.find_next,'file.find_next',\
file.find_close,'file.find_close',\
file.open,'file.open',\
file.seek,'file.seek',\
file.write,'file.write',\
file.truncate,'file.truncate',\
file.close,'file.close'
Apparently, you need to initialize the heap when your program is initialised. To do this, you may use system function 68 subfunction 11
like this:
START:
mcall 68,11
The libraries will also need to be able to access the following procedures to work with ram. Place them somewhere in your code ;)
proc mem.Alloc size
push ebx ecx
mcall 68, 12, [size]
pop ecx ebx
ret
endp
proc mem.ReAlloc mptr, size
push ebx ecx edx
mcall 68, 20, [size], [mptr]
pop edx ecx ebx
ret
endp
proc mem.Free mptr
push ebx ecx
mcall 68, 13, [mptr]
pop ecx ebx
ret
endp
Now we would like our program to load the libraries We're going to use a function from dll.inc for this. Just put this at the beginning of your code: (Note how the @IMPORT refers to the above code)
stdcall dll.Load, @IMPORT
or eax, eax ; This code will check if the program was able to
; load the libraries successfull
jnz EXIT ; If not, it will jump to the label EXIT
After that, and when you have putted your libraries in the /sys/lib/ folder (if they werent already there :), it's time to start the real work..
You can use the invoke function (from proc32.inc) to use any of the functions you included Like this:
invoke function_name_i_can_choose_1 ascii_string1, 0xAFB123, 1237
ascii_string1 db 'blablabla',0
This will call the function 'real_function_name_1' from 'library_realname.obj' and pass ascii_string1, 0xAFB123 and 1237 to it. To know what you need to pass to each function, you need to read the library's documentation...
Good luck!