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= Writing applications for KolibriOS =
= Structure of an application =
 
 
 
KolibriOS's application structure is not specifically reserved for asm programming, the header can be produced with practically any other language. However, the overall application programming design is intended for easy 32 bit asm programming. The GUI is extremely easy to handle with especially asm language.
== Structure of an application ==
 
     
Programming for KolibriOS is easy as you first learn the basic structure of an application. At this point I assume you have some experience in assembly language.<br>
Programming for KolibriOS is easy as you first learn the basic structure of an application. At this point I assume you have some experience in assembly language.
The KolibriOS API (Application Programming Interface) is an easy-to-learn set of functions with practically no hierarchical accesses.
 
 
The KolibriOS API (Application Programming Interface) is a easy-to-learn set of functions with practically no hierarchial accesses.
The operating of an application is based on events. The application is notified by the OS with the event type and the application acts accordingly.<br>
 
There are three event types an application is expected to handle by default: window redraw, keypress and buttonpress.
The operating of an application is based on events.
 
 
The application is notified by the OS with the event type and the application acts accordingly. There are three event types an application is expected to handle by default: window redraw, keypress and buttonpress.
 
Flow chart and structure of an application with default events:
Flow chart and structure of an application with default events:
 
  ;;;;;;;;;;;;;;;;;;;;;;;;;
  ;                      ;
  ;    HEADER DATA      ;
  ;                      ;
  ;;;;;;::;;;;;;;;;;;;;;;;;
 
START:
 
  call draw_window
 
  ;;;;;;;;;;;;;;;;::;;;;;;;
  ;                      ;
  ;  WAIT UNTIL EVENT    ;  <-----------------------------------------------I
  ;                      ;                                                  I
  ;;;;;::;;;;;;;;;;;;;;;;;;                                                  I
                                                                            I
  ;;;;;;;::;;;;;;;;;;;;;;;;                                                  I
  ;                      ;    redraw  ->  call draw_window            -> I
  ;    READ EVENT TYPE    ; ->  key      ->  read keypress    -> process  -> I
  ;                      ;    button  ->  read buttonpress -> process  -> I
  ;;;;;::;;;;;;;;;;;;;;;;;;
 
 
draw_window:
 
  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  ;                            ;
  ;  DRAW STATIC WINDOW PARTS  ;
  ;                            ;
  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
  ret
 
 
DATA AREA:
 
  ;;;;;;;;;;;;;;;;;;;;;;;;
  ;                      ;
  ;    STATIC DATA      ;
  ;                      ;
  ;;;;;;;;;;;;;;;;;;;;;;;;


== Assembly example ==
<syntaxhighlight>
    
;;;;;;;;;;;;;;;;;;;;;;;;;
    
;                      ;
A heavily commented assembly language realization of the above structure.
;    HEADER DATA      ;
    
;                      ;
KolibriOS system calls can be executed with the 'int 0x40' command, altough it is better to use the mcall macro. The function number should be in eax register and other registers are used if necessary.  
;;;;;;::;;;;;;;;;;;;;;;;;
Details of all currently available system calls are at the section (1g) System functions.
 
 
START:
<asm>
        call   draw_window
 
 
;;;;;;;;;;;;;;;;;;;;;;;;;
;                      ;
;  WAIT UNTIL EVENT   ;  <-----------------------------------------------I
;                      ;                                                  I
;;;;;;;;;;;;;;;;;;;;;;;;;                                                  I
;                                                                          I
;;;;;;;;;;;;;;;;;;;;;;;;;                                                  I
;                      ;    redraw  ->  call draw_window            -> I
;    READ EVENT TYPE    ; ->  key      ->  read keypress   -> process  -> I
;                      ;    button  ->  read buttonpress -> process  -> I
;;;;;;;;;;;;;;;;;;;;;;;;;
 
draw_window:
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                            ;
;  DRAW STATIC WINDOW PARTS  ;
;                            ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
        ret
 
;;;;;;;;;;;;;;;;;;;;;;;;
;                      ;
;    STATIC DATA      ;
;                      ;
;;;;;;;;;;;;;;;;;;;;;;;;
</syntaxhighlight>
 
= The header =
 
<syntaxhighlight>
db 'MENUET01'
</syntaxhighlight>
 
Since KolibriOS still is more or less API compatible with MenuetOS, it has the same header. There is also an older version of the header which uses 'MENUET00', but it should not be used anymore.
 
<syntaxhighlight>
dd 0x01 ; header version
</syntaxhighlight>
 
Speaks for itself.
 
<syntaxhighlight>
dd START ; start of execution
</syntaxhighlight>
 
START is the label in your program where kernel will jump to after loading the program. You could use another name, but it's convenient to always use the same.
 
<syntaxhighlight>
dd I_END ; size of image
</syntaxhighlight>
 
This is the total size of the program code in bytes, its easy to use a label which you place at the end of the code.
 
<syntaxhighlight>
dd 0x100000
</syntaxhighlight>
 
This is the amount of ram that will be reserved for your app. You could use a static value as shown here, or you could use I_END + xx bytes. There, I_END would be the label to the end of code + all static declarations you made after the code. The xx bytes then are the number of bytes you want to use for the stack. Also note, this value can later be changed by using system functions.
 
<syntaxhighlight>
dd 0x100000 ; stack position in memory area
</syntaxhighlight>
 
Where the end of stack is (the value of esp at start of program). Logically, this would be the same as the previous value.
 
<syntaxhighlight>
dd 0x0 ; Parameters
</syntaxhighlight>
 
If you want to use parameters, this should be a pointer to a 1024 byte buffer, in which those parameters will be written by the kernel. If you don't want to use them, set this dword to 0.
 
<syntaxhighlight>
dd 0x0 ; Path
</syntaxhighlight>
 
Path value, works the same as parameter.
 
= System calls =
 
The System calls (API) are explained in various sources. There is the file syscalls.txt which you can find in KolibriOS itself, but also in the zip file of the distribution.< If you understand russian, you can also find system calls on this wiki.
 
To execute a system call, you first need to fill the registers with the correct value. Say we want to wait a couple of milliseconds, we need to use system function 5 and place the time we want to wait in ebx.
 
<syntaxhighlight>
        mov    eax, 5
        mov    ebx, 10
</syntaxhighlight>
 
Now, we need to execute the function, this can be done with int 0x40:
 
<syntaxhighlight>
        int    0x40
</syntaxhighlight>
 
But also with more modern instructions such as syscall, sysenter etc. It's convenient to use the mcall macro from macros.inc, then you can choose to use int 0x40 or another method, at compile time. This macro also accepts parameters, first is eax, second is ebx, ...<br> Code for the above would be:
 
<syntaxhighlight>
        mcall  5, 10
</syntaxhighlight>
 
= Coding Style =
 
It's advisable to use the coding style, as described here: [[Style]]
 
= The API =
You can find the latest API documentation in /kernel/docs/ in the SVN repository ([http://websvn.kolibrios.org/listing.php?repname=Kolibri+OS&path=%2Fkernel%2Ftrunk%2Fdocs%2F WebSVN])<br>
Inside KolibriOS, you can find sysfuncs.txt (english version) or sysfuncr (russian version) in DOCKPACK program.<br>
These files also come with the so called distribution kit, in documents folder.
 
= Assembly examples =
 
Some examples are listed on this page, more can be found on the SVN server in the folder /programs/develop/examples/ ([http://websvn.kolibrios.org/listing.php?repname=Kolibri+OS&path=%2Fprograms%2Fdevelop%2Fexamples%2F WebSVN])
 
== Simple example ==
 
<syntaxhighlight>
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                  ;
;                                                  ;
Line 73: Line 146:
;                                                  ;
;                                                  ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
 
format binary as ""                    ; Binary file format without extenstion
 
use32                                  ; Tell compiler to use 32 bit instructions
 
org 0x0                                ; the base address of code, always 0x0
 
; The header
; The header
 
use32                          ; Tell compiler to use 32 bit instructions


        org    0x0            ; the base address of code, always 0x0
db 'MENUET01'
dd 0x01
dd START
dd I_END
dd 0x100000
dd 0x7fff0
dd 0, 0


        db      'MENUET01'      ; 8 byte id for application
; The code area
        dd      0x01            ; header version
        dd      START          ; start of execution
        dd      I_END          ; size of image
        dd      0x100000        ; Amount of memory to use
                                ; You can access memory from 0x0 to
                                ; value defined here. The relocation
                                ; of code is done with selectors
                                ; set by the OS.
        dd      0x7fff0        ; stack position in memory area
        dd      0x0            ; Parameter passing value
                                ; if set to other than zero, possible
                                ; parameters are transferred at start.
        dd      0x0            ; Path passing value, works same as parameter passing
 


; The code area
include 'macros.inc'


        include 'macros.inc'
 
 
START:                                  ; start of execution
START:                                  ; start of execution
 
         call    draw_window            ; draw the window
         call    draw_window            ; draw the window


 
; After the window is drawn, it's practical to have the main loop.
; After the window is drawn, it's practical to have the main loop.
; Events are distributed from here.
; Events are distributed from here.
 
 
event_wait:
event_wait:
 
 
         mov    eax, 10                ; function 10 : wait until event
         mov    eax, 10                ; function 10 : wait until event
         mcall
         mcall                           ; event type is returned in eax
                                        ; event type is returned in eax
 
 
         cmp    eax, 1                  ; Event redraw request ?
         cmp    eax, 1                  ; Event redraw request ?
         je      red                    ; Expl.: there has been activity on screen and
         je      red                    ; Expl.: there has been activity on screen and
Line 123: Line 184:
         je      key                    ; Expl.: User has pressed a key while the
         je      key                    ; Expl.: User has pressed a key while the
                                         ; app is at the top of the window stack.
                                         ; app is at the top of the window stack.
 
 
         cmp    eax, 3                  ; Event button in buffer ?
         cmp    eax, 3                  ; Event button in buffer ?
         je      button                  ; Expl.: User has pressed one of the
         je      button                  ; Expl.: User has pressed one of the
                                         ; applications buttons.
                                         ; applications buttons.
 
 
         jmp    event_wait
         jmp    event_wait
 
 
 
 
;  The next section reads the event and processes data.
;  The next section reads the event and processes data.
 
 
  red:                                  ; Redraw event handler


red:                                    ; Redraw event handler
         call    draw_window            ; We call the window_draw function and
         call    draw_window            ; We call the window_draw function and
         jmp    event_wait              ; jump back to event_wait
         jmp    event_wait              ; jump back to event_wait
 
  key:                                  ; Keypress event handler


         mov    eax,2                   ; The key is returned in ah. The key must be
key:                                    ; Keypress event handler
         mov    eax, 2                 ; The key is returned in ah. The key must be
         mcall                          ; read and cleared from the system queue.
         mcall                          ; read and cleared from the system queue.
         jmp    event_wait              ; Just read the key, ignore it and jump to event_wait.
         jmp    event_wait              ; Just read the key, ignore it and jump to event_wait.
 
  button:                              ; Buttonpress event handler


button:                                ; Buttonpress event handler
         mov    eax,17                  ; The button number defined in window_draw
         mov    eax,17                  ; The button number defined in window_draw
         mcall                          ; is returned to ah.
         mcall                          ; is returned to ah.
Line 156: Line 211:
         mcall
         mcall


  noclose:
noclose:
 
         jmp     event_wait             ; This is for ignored events, useful at development
         jmp event_wait             ; This is for ignored events, useful
 
                                ; at development
 
 
;  *********************************************
;  *********************************************
;  ******  WINDOW DEFINITIONS AND DRAW  ********
;  ******  WINDOW DEFINITIONS AND DRAW  ********
Line 171: Line 223:
;
;
;  The static parts *must* be placed within the fn 12 , ebx = 1 and ebx = 2.
;  The static parts *must* be placed within the fn 12 , ebx = 1 and ebx = 2.
 
 
draw_window:
draw_window:
 
         mov     eax, 12                 ; function 12: tell os about windowdraw
 
         mov     ebx, 1                 ; 1, start of draw
         mov eax, 12                   ; function 12:tell os about windowdraw
         mov ebx, 1                     ; 1, start of draw
         mcall
         mcall


                                        ; DRAW WINDOW
         mov     eax, 0                 ; function 0 : define and draw window
         mov eax, 0                     ; function 0 : define and draw window
         mov     ebx, 100 * 65536 + 300 ; [x start] *65536 + [x size]
         mov ebx, 100*65536+300         ; [x start] *65536 + [x size]
         mov     ecx, 100 * 65536 + 120 ; [y start] *65536 + [y size]
         mov ecx, 100*65536+120         ; [y start] *65536 + [y size]
         mov     edx, 0x14ffffff         ; color of work area RRGGBB
         mov edx, 0x14ffffff           ; color of work area RRGGBB
                                         ; 0x02000000 = window type 4 (fixed size, skinned window)
                                         ; 0x02000000 = window type 4 (fixed size, skinned window)
         mov esi, 0x808899ff           ; color of grab bar  RRGGBB
         mov     esi, 0x808899ff         ; color of grab bar  RRGGBB
                                         ; 0x80000000 = color glide
                                         ; 0x80000000 = color glide
         mov edi, title
         mov     edi, title
         mcall
         mcall


        mov    ebx, 25 * 65536 + 35    ; draw info text with function 4
        mov    ecx, 0x224466
        mov    edx, text
        mov    esi, 40
        mov    eax, 4


        mov  ebx, 25*65536+35          ; draw info text with function 4
  .newline:                            ; text from the DATA AREA
        mov  ecx, 0x224466
        mov  edx, text
        mov  esi, 40
        mov  eax, 4
  newline:                            ; text from the DATA AREA
         mcall
         mcall
         add ebx, 10
         add     ebx, 10
         add edx, 40
         add     edx, 40
         cmp byte [edx], 0
         cmp     byte[edx], 0
         jne newline
         jne     .newline


         mov eax,12                     ; function 12:tell os about windowdraw
         mov     eax, 12                 ; function 12:tell os about windowdraw
         mov ebx,2                     ; 2, end of draw
         mov     ebx, 2                 ; 2, end of draw
         mcall
         mcall


         ret
         ret
 
 
 
 
;  *********************************************
;  *********************************************
;  *************  DATA AREA  *****************
;  *************  DATA AREA  *****************
Line 217: Line 264:
; Data can be freely mixed with code to any parts of the image.
; Data can be freely mixed with code to any parts of the image.
; Only the header information is required at the beginning of the image.
; Only the header information is required at the beginning of the image.
 
 
 
text    db  "It look's like you have just compiled  "
text    db  "It look's like you have just compiled  "
         db  "your first program for KolibriOS.      "
         db  "your first program for KolibriOS.      "
Line 226: Line 272:
title  db  "Example application", 0
title  db  "Example application", 0


 
I_END:
I_END:
 
 
; The area after I_END is free for use as the application memory,  
; The area after I_END is free for use as the application memory,  
; just avoid the stack.
; just avoid the stack.
Line 249: Line 294:
; direct reference.
; direct reference.
; For example, mov [0x80000],byte 1 moves a byte above the stack area.
; For example, mov [0x80000],byte 1 moves a byte above the stack area.
</syntaxhighlight>


</asm>
It should look like this (perhaps with other skin):


It should look like this (perhaps with other skin):<br>
[[Image:Example_1.png]]
[[Image:Example_1.png]]
 
KolibriOS's application structure is not specifically reserved for asm programming, the header can be produced with practically any other language. However, the overall application programming design is intended for easy 32 bit asm programming. The GUI is extremely easy to handle with especially asm language.


 
 
== Using uniform system colours ==
== Using uniform system colours ==
 
 
 
While previous example concentrated on creating a basic application, in this section more attention is paid on the outlook of the window.
While previous example concentrated on creating a basic application,
 
in this section more attention is paid on the outlook of the window.
 
You can use uniform desktop colors defined by a colour setup application.
You can use uniform desktop colors defined by a colour setup application.
 
 
New fuction in this example is get_system_colours.
New function in this example is get_system_colours.
 
 
<asm>
<syntaxhighlight>
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                  ;
;                                                  ;
Line 278: Line 316:
;                                                  ;
;                                                  ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
 
; The header
format binary as ""               
 
use32
use32                                 ; compiler to use 32 bit instructions
org 0x0
 
 
              org   0x0             ; the base address of code, always 0x0
; The Header
 
 
              db     'MENUET01'     ; 8 byte id for application
db 'MENUET01'
              dd     1, START, I_END, 0x100000, 0x7fff0, 0, 0  
dd 1, START, I_END, 0x100000, 0x7fff0, 0, 0
 
 
 
; The code area
; The code area
 
 
window_size_X  equ  300
window_size_Y  equ  150


window_size_X equ 300
window_size_Y equ 150
include 'macros.inc'


        include 'macros.inc'
 
 
START:                          ; start of execution
START:                          ; start of execution
    
        call   draw_window     ; draw the window
     call draw_window            ; draw the window
 
 
 
; After the window is drawn, it's practical to have the main loop.
; After the window is drawn, it's practical to have the main loop.
; Events are distributed from here.
; Events are distributed from here.
 
 
event_wait:
event_wait:
 
        mcall  10             ; function 10 : wait until event
 
    mov  eax,10                 ; function 10 : wait until event
    mcall
                                 ; event type is returned in eax
                                 ; event type is returned in eax
 
 
     cmp  eax,1                  ; Event redraw request ?
; How the 'dec' instruction in the following code works:
    je  red                   ; Expl.: there has been activity on screen and
;
; example: If a window redraw is needed, eax will be 1
; So if we decrement eax, eax will become 0
; 'dec' instruction will set Zero-Flag because eax is now zero
; So now we can use jz (jump if zero flag is set) to detect this..
;
; If eax is 2, it will take 2 time 'dec  eax' before zero flag will be set..
 
        dec     eax             ; Event redraw request ?
        jz      red             ; Expl.: there has been activity on screen and
                                 ; parts of the applications has to be redrawn.
                                 ; parts of the applications has to be redrawn.
 
 
     cmp  eax,2                  ; Event key in buffer ?
        dec     eax             ; Event key in buffer ?
    je  key                   ; Expl.: User has pressed a key while the
        jz      key             ; Expl.: User has pressed a key while the
                                 ; app is at the top of the window stack.
                                 ; app is at the top of the window stack.
 
 
     cmp  eax,3                  ; Event button in buffer ?
        dec     eax             ; Event button in buffer ?
    je  button                 ; Expl.: User has pressed one of the
        jz      button         ; Expl.: User has pressed one of the
                                 ; applications buttons.
                                 ; applications buttons.
 
 
     jmp  event_wait
        jmp     event_wait
 
 
 
 
;  The next section reads the event and processes data.
;  The next section reads the event and processes data.
 
 
 
red:                           ; Redraw event handler
  red:                         ; Redraw event handler
        call   draw_window     ; We call the window_draw function and
    call draw_window           ; We call the window_draw function and
        jmp     event_wait     ; jump back to event_wait
     jmp  event_wait             ; jump back to event_wait
 
 
key:                           ; Keypress event handler
  key:                         ; Keypress event handler
        mcall  2               ; The key is returned in ah. The key must be read and cleared from the system queue.
    mov  eax,2                 ; The key is returned in ah. The key must be
        jmp     event_wait     ; Just read the key, ignore it and jump to event_wait.
    mcall                      ; read and cleared from the system queue.
 
     jmp  event_wait             ; Just read the key, ignore it and jump to
button:                         ; Buttonpress event handler
                                ; event_wait.
        mcall  17             ; The button number defined in window_draw is returned to ah.
 
 
  button:                       ; Buttonpress event handler
        cmp     ah, 1           ; button id=1 ?
    mov  eax,17                 ; The button number defined in window_draw
        jne    event_wait      ; if not, go back and wait for other events
    mcall                      ; is returned to ah.
 
 
        mcall  -1             ; Function -1 : close this program
     cmp  ah,1                   ; button id=1 ?
 
    jne noclose
     mov  eax,-1                 ; Function -1 : close this program
    mcall
  noclose:
 
    jmp  event_wait            ; This is for ignored events, useful
                                ; at development
 
 
get_system_colours:
get_system_colours:
 
        pusha
    pusha
 
 
        mov     eax, 48                 ; fn 48 system colours
     mov  eax,48                       ; fn 48 system colours
        mov     ebx, 3                 ; subfn 3 : get
     mov  ebx,3                       ; subfn 3 : get
        mov     ecx, app_colours       ; pointer to return area
     mov  ecx,app_colours             ; pointer to return area
        mov     edx, 10 * 4             ; number of bytes to return
     mov  edx,10*4                     ; number of bytes to return
        mcall
    mcall
 
 
        popa
    popa
 
 
        ret
    ret
 
 
;*********************************************
 
;******  WINDOW DEFINITIONS AND DRAW  ********
app_colours:                          ; SYSTEM COLOURS TABLE
;*********************************************
 
w_frames            dd 0x0          ; - frames
w_grab              dd 0x0          ; - GRAB AREA
w_grab_button        dd 0x0          ;  grab area button
w_grab_button_text  dd 0x0          ;  grab area button text
w_grab_text          dd 0x0          ;  grab area text
w_work              dd 0x0          ; - WORK AREA
w_work_button        dd 0x0          ;  work area button
w_work_button_text  dd 0x0          ;  work area button text
w_work_text          dd 0x0          ;  work area text
w_work_graph        dd 0x0          ;  work area graphics
 
 
 
*********************************************
; ******  WINDOW DEFINITIONS AND DRAW  ********
; *********************************************
;
;
;  The static window parts are drawn in this function. The window canvas can
;  The static window parts are drawn in this function. The window canvas can
Line 400: Line 410:
;  When using system colours, the window colours are read from the
;  When using system colours, the window colours are read from the
;  SYSTEM COLOURS TABLE
;  SYSTEM COLOURS TABLE
;
 
 
 
draw_window:
draw_window:
 
        mcall  12, 1                           ; Tell OS about start of redraw
 
 
    mov  eax,12                    ; function 12:tell os about windowdraw
        call   get_system_colours             ; fetches system colours from os
    mov  ebx,1                     ; 1, start of draw
 
    mcall
        mov     eax, 0                         ; function 0 : define and draw window
    
 
    call get_system_colours       ; fetches system colours from os
        mov     ebx, 100 * 65536 + window_size_X ; [x start] *65536 + [x size]
 
        mov     ecx, 100 * 65536 + window_size_Y ; [y start] *65536 + [y size]
                                  ; DRAW WINDOW
 
     mov  eax,0                     ; function 0 : define and draw window
        mov     edx, [w_work]                   ; color of work area 0xRRGGBB
 
        or     edx, 0x14000000                 ; 0x14000000 = window type 4, with title
     mov  ebx,100*65536+window_size_X   ; [x start] *65536 + [x size]
        mov     esi, [w_grab]                   ; color of grab bar 0xRRGGBB
     mov  ecx,100*65536+window_size_Y   ; [y start] *65536 + [y size]
        or     esi, 0x80000000                 ; 0x80000000 = colour glide
 
        mov     edi, title
     mov  edx,[w_work]             ; color of work area 0xRRGGBB
        mcall
    or   edx,0x14000000           ; 0x02000000 = window type II
 
                                  ; 0x03000000 = skinned window
        mov    ebx, 25 * 65536 + 35            ; draw info text with function 4
     mov  esi,[w_grab]             ; color of grab bar 0xRRGGBB
        mov    ecx, [w_work_text]
    or   esi,0x80000000           ; 0x80000000 = colour glide
        mov    edx, text                      ; text from the DATA AREA
     mov  edi, title
        mov    esi, 40
     mcall
 
        mov     eax, 4
 
  .newline:
        mcall
        add    ebx, 10
        add    edx, 40
        cmp    byte [edx], 0
        jne    .newline
 
        mcall  12, 2 ; end of redraw


    mov  ebx,25*65536+35          ; draw info text with function 4
        ret
    mov  ecx,[w_work_text]
    mov  edx,text
    mov  esi,40
  newline:                        ; text from the DATA AREA
    mov  eax,4
    mcall
    add  ebx,10
    add  edx,40
    cmp  byte [edx], 0
    jne  newline
 


    mov  eax,12                    ; function 12:tell os about windowdraw
    mov  ebx,2                    ; 2, end of draw
    mcall
 
    ret
 
 
;  *********************************************
;  *********************************************
;  *************  DATA AREA  *****************
;  *************  DATA AREA  *****************
Line 452: Line 452:
; Data can be freely mixed with code to any parts of the image.
; Data can be freely mixed with code to any parts of the image.
; Only the header information is required at the beginning of the image.
; Only the header information is required at the beginning of the image.
 
 
text       db  'THIS PROGRAM USES UNIFORM SYSTEM COLOURS'
text   db  'THIS PROGRAM USES UNIFORM SYSTEM COLOURS'
            db  'RETURNED TO A TABLE                    ', 0
        db  'RETURNED TO A TABLE                    ', 0
 
 
 
title   db  'EXAMPLE APPLICATION', 0
title       db  'EXAMPLE APPLICATION', 0


I_END:
I_END:


</asm>
app_colours:                            ; SYSTEM COLOURS TABLE
  w_frames          dd ?              ; - frames
  w_grab            dd ?              ; - GRAB AREA
  w_grab_button      dd ?              ;  grab area button
  w_grab_button_text dd ?              ;  grab area button text
  w_grab_text        dd ?              ;  grab area text
  w_work            dd ?              ; - WORK AREA
  w_work_button      dd ?              ;  work area button
  w_work_button_text dd ?              ;  work area button text
  w_work_text        dd ?              ;  work area text
  w_work_graph      dd ?              ;  work area graphics
</syntaxhighlight>


== Freeform window ==
== Freeform window ==
 
 
 
In this example we concentrate on shaping the window from rectangle to any form desired by the programmer. New function in this example is shape_window.
In this example we concentrate on shaping the window from rectangle
 
to any form desired by the programmer. New fuction in this example
<syntaxhighlight>
is shape_window.
 
<asm>
 
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                  ;
;                                                  ;
Line 480: Line 485:
;                                                  ;
;                                                  ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
 
; The header
format binary as ""                   
 
 
use32
use32
 
        org    0x0
 
        db    'MENUET01'
        dd    1, START, I_END, 0x100000, 0x7fff0, 0x0, 0x0


org 0x0
; The Header


        include 'macros.inc'
db 'MENUET01'
dd 1, START, I_END, 0x100000, 0x7fff0, 0x0, 0x0


include 'macros.inc'


 
START:                          ; start of execution
START:                          ; start of execution
 
         call    shape_window    ; function for shaping
         call    shape_window    ; function for shaping
 
         call    draw_window    ; at first, draw the window
         call    draw_window    ; at first, draw the window
 
 
still:
still:
 
         mcall  10              ; wait here for event
         mcall  10              ; wait here for event


Line 511: Line 512:
         je      key
         je      key


         dec     eax           ; button in buffer ?
         dec     eax             ; button in buffer ?
         je      button
         je      button


         jmp    still
         jmp    still
 
  red:                          ; redraw


red:                            ; redraw
         call    draw_window
         call    draw_window
         jmp    still
         jmp    still
    
    
  key:                         ; key
key:                           ; key
 
         mcall  2              ; just read it and ignore
         mcall  2              ; just read it and ignore
         jmp    still
         jmp    still
    
    
  button:                       ; button
button:                         ; button
 
         mcall  17              ; get id
         mcall  17              ; get id
    
    
         cmp    ah,1           ; button id=1 ?
         cmp    ah, 1           ; button id=1 ?
         jne    noclose
         jne    noclose


         mcall  -1              ; close this program
         mcall  -1              ; close this program
  noclose:
 
 
noclose:
         jmp    still
         jmp    still
 
 
 
shape_window:
shape_window:
 
         pusha
         pusha


; give the shape reference area
; give the shape reference area


         mcall 50, 0, shape_reference
         mcall   50, 0, shape_reference


; give the shape scale  32 x 32  ->  128 x 128
; give the shape scale  32 x 32  ->  128 x 128
Line 551: Line 547:
; scale is set to 2^ecx
; scale is set to 2^ecx


         mcall 50, 1, 2
         mcall   50, 1, 2
 
 
         popa
         popa
 
         ret
         ret
 
 
 
shape_reference: ; 32 x 32, ( window_size_X + 1 ) * ( window_size_Y + 1 )
shape_reference:   ; 32 x 32   ( window_size_X + 1 ) * ( window_size_Y + 1 )
  db 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
 
  db 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0
    db   0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
  db 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0
    db   0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0
  db 0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
    db   0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0
  db 0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0
    db   0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
  db 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
    db   0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0
  db 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
    db   0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
  db 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
    db   0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
  db 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
    db   0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
    db   0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
    db   0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
    db   0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
    db   0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0
    db   1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0
    db   1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
    db   1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0
    db   1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0
    db   1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
    db   1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
    db   1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
    db   1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
    db   0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
    db   0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
  db 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
    db   0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
  db 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
    db   0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
  db 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
    db   0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
  db 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
    db   0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
  db 0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0
    db   0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
  db 0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
    db   0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0
  db 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0
    db   0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
  db 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0
    db   0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0
  db 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
    db   0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0
 
    db   0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
;*********************************************
 
;*******  WINDOW DEFINITIONS AND DRAW ********
 
;*********************************************
;   *********************************************
 
;   *******  WINDOW DEFINITIONS AND DRAW ********
;   *********************************************
 
 
draw_window:
draw_window:
 
         mcall  12, 1                  ; notice OS about start of redraw
         mcall  12, 1                  ; notice os about start of redraw
 
 
         mov    eax, 0                  ; function 0: define and draw window
                                        ; DRAW WINDOW
         mov    ebx, 100 * 65536       ; [x start] * 65536 + [x size]
         mov    eax, 0                  ; function 0 : define and draw window
         mov    ecx, 100 * 65536       ; [y start] * 65536 + [y size]
         mov    ebx, 100*65536         ; [x start] *65536 + [x size]
         mov    ecx, 100*65536         ; [y start] *65536 + [y size]
         mov    bx , [x_size]
         mov    bx , [x_size]
         mov    cx , [y_size]
         mov    cx , [y_size]
Line 613: Line 602:
         mov    edi, 0x00cccc00        ; color of frames    RRGGBB
         mov    edi, 0x00cccc00        ; color of frames    RRGGBB
         mcall
         mcall
 
 
                                        ; CLOSE BUTTON
         mov    eax, 8                  ; function 8: define and draw button
         mov    eax, 8                  ; function 8 : define and draw button
         mov    ebx, 78 * 65536 + 12   ; [x start] * 65536 + [x size]
         mov    ebx, 78*65536+12       ; [x start] *65536 + [x size]
         mov    ecx, 20 * 65536 + 12   ; [y start] * 65536 + [y size]
         mov    ecx, 20*65536+12       ; [y start] *65536 + [y size]
         mov    edx, 1                  ; button id
         mov    edx, 1                  ; button id
         mov    esi, 0x5599cc          ; button color RRGGBB
         mov    esi, 0x5599cc          ; button color RRGGBB
         mcall
         mcall
 
 
 
         mcall  12, 2                  ; end of redraw
         mcall  12, 2                  ; end of redraw
 
 
         ret
         ret
 
 
; DATA
; DATA
 
 
x_size dw 127
x_size dw 127
y_size dw 127
y_size dw 127
 
 
I_END:
I_END:
 
</syntaxhighlight>
</asm>


== Threads ==
== Threads ==
 
 
 
KolibriOS assembly threading has some great advantages over higher level languages. If you keep all the variables in registers, you can start as many threads as desired with the _same_ code, since no memory is affected and needs no saving. The registers are saved to Task Switch Segments by KolibriOS. All you have to do is to set a new stack.
KolibriOS assembly threading has some great advantages over higher
 
level languages. If you keep all the variables in registers, you can
Threads have no difference with the main process and use the same memory area as the process which starts it. They can have their own independent windows etc. In the closing of application, all threads have to be terminated with the default (eax = -1) system call.
start as meny threads as desired with the _same_ code, since
no memory is affected and needs no saving. The registers are saved
to Task Switch Segments by KolibriOS. All you have to do is to
set a new stack.
 
Threads have no difference with the main process and use the same
memory area as the process which starts it. They can have their own
independent windows etc. In the closing of application, all threads
have to be terminated with the default (eax = -1) system call.


New function in this example is create_thread.
New function in this example is create_thread.


<asm>
<syntaxhighlight>
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                      ;
;                                                      ;
Line 662: Line 638:
;                                                      ;
;                                                      ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
 
format binary as ""                 
use32
use32
 
org 0x0
              org   0x0
 
 
db 'MENUET01' ; 8 byte id for application
              db     'MENUET01'   ; 8 byte id for application
dd 1, START, I_END, 0x100000, 0x80000, 0x0, 0x0
              dd     1, START, I_END, 0x100000, 0x80000, 0x0, 0x0
 
 
include 'macros.inc' 
 


        include 'macros.inc' 
START:                                   ; start of execution
 
        call   draw_window               ; at first, draw the window
START:                         ; start of execution
    
    call draw_window           ; at first, draw the window
    
    
event_wait:
event_wait:
 
        mov     eax, 10                   ; wait here for event
     mov  eax,10                 ; wait here for event
        mcall
    mcall
 
 
        cmp     eax, 1                   ; redraw request ?
     cmp  eax,1                 ; redraw request ?
        je     red
    je   red
        cmp     eax, 2                   ; key in buffer ?
     cmp  eax,2                 ; key in buffer ?
        je     key
    je   key
        cmp     eax, 3                   ; button in buffer ?
     cmp  eax,3                 ; button in buffer ?
        je     button
    je   button
 
 
        jmp     event_wait
     jmp  event_wait
 
 
red:                                     ; redraw
  red:                         ; redraw
        call   draw_window
    call draw_window
        jmp     event_wait
     jmp  event_wait
 
 
key:                                     ; key
  key:                         ; key
        mov     eax, 2                   ; just read it and ignore
     mov  eax,2                 ; just read it and ignore
        mcall
    mcall
        jmp     event_wait
     jmp  event_wait
 
 
button:                                   ; button
  button:                       ; button
        mov     eax, 17                   ; get id
     mov  eax,17                 ; get id
        mcall
    mcall
 
 
        cmp     ah, 1                     ; button id=1 ?
     cmp  ah,1                   ; button id=1 ?
        jne     noclose
     jne  noclose
        mov     eax, -1                   ; close this program (thread)
     mov  eax,-1                 ; close this program (thread)
        mcall
    mcall
 
  noclose:
noclose:
 
        cmp     ah, 2                     ; call create_thread
     cmp  ah,2                   ; call create_thread
        jne     no_thread
     jne  no_thread
        call   create_thread
    call create_thread
        jmp     event_wait
     jmp  event_wait
 
  no_thread:
no_thread:
 
        jmp     event_wait
     jmp  event_wait
 
 
 
; THREAD CREATION
; THREAD CREATION
;
;
; All we have to do is to give the thread entry address in ecx and
; All we have to do is to give the thread entry address in ecx and
; a new stack postition in edx with function eax=51, ebx=1
; a new stack position in edx with function eax=51, ebx=1
 
 
create_thread:
create_thread:
        cmp    [thread_stack], 0xf0000
        jge    no_new_thread
    
    
     cmp  [thread_stack],0xf0000
        add     [thread_stack], 0x1000
    jge  no_new_thread
 
    add  [thread_stack],0x1000
 
    mov  eax,51                  ; thread_create system call
    mov  ebx,1
    mov  ecx,START
    mov  edx,[thread_stack]
    mcall
 
  no_new_thread:
 
    ret
    
    
        mov    eax, 51                  ; thread_create system call
        mov    ebx, 1
        mov    ecx, START
        mov    edx, [thread_stack]
        mcall
no_new_thread:
        ret
thread_stack dd 0x80000
thread_stack dd 0x80000
 
 
 
;*********************************************
;   *********************************************
;*******  WINDOW DEFINITIONS AND DRAW ********
;   *******  WINDOW DEFINITIONS AND DRAW ********
;*********************************************
;   *********************************************
 
 
 
draw_window:
draw_window:
 
        mov     eax, 12                   ; function 12: tell os about windowdraw
     mov  eax,12                   ; function 12:tell os about windowdraw
        mov     ebx, 1                   ; 1, start of draw
     mov  ebx,1                     ; 1, start of draw
        mcall
    mcall
 
 
        mov     eax, 0                   ; function 0: define and draw window
                                  ; DRAW WINDOW
        mov     ebx, 10 * 65536 + 300     ; [x start] * 65536 + [x size]
     mov  eax,0                     ; function 0 : define and draw window
        mov     ecx, 10 * 65536 + 140     ; [y start] * 65536 + [y size]
     mov  ebx,10*65536+300         ; [x start] *65536 + [x size]
        mov     esi, [thread_stack]
     mov  ecx,10*65536+140         ; [y start] *65536 + [y size]
        sub     esi, 0x80000
     mov  esi,[thread_stack]
        shr     esi, 11
     sub  esi,0x80000
        shl     esi, 16
     shr  esi,11
        add     ebx, esi
     shl  esi,16
        add     ecx, esi
     add  ebx,esi
        mov     edx, 0x02ffffff           ; color of work area RRGGBB,8->color glide
     add  ecx,esi
        mov     esi, 0x808899ff           ; color of grab bar  RRGGBB,8->color glide
     mov  edx,0x02ffffff           ; color of work area RRGGBB,8->color glide
        mov     edi, 0x008899ff           ; color of frames    RRGGBB
     mov  esi,0x808899ff           ; color of grab bar  RRGGBB,8->color glide
        mcall
     mov  edi,0x008899ff           ; color of frames    RRGGBB
 
    mcall
        ; WINDOW LABEL
 
        mov     eax, 4                   ; function 4: write text to window
                                  ; WINDOW LABEL
        mov     ebx, 8 * 65536 + 8       ; [x start] * 65536 + [y start]
     mov  eax,4                     ; function 4 : write text to window
        mov     ecx, 0x00ddeeff           ; color of text RRGGBB
     mov  ebx,8*65536+8             ; [x start] *65536 + [y start]
        mov     edx, labelt               ; pointer to text beginning
     mov  ecx,0x00ddeeff           ; color of text RRGGBB
        mov     esi, labellen-labelt     ; text length
     mov  edx,labelt               ; pointer to text beginning
        mcall
     mov  esi,labellen-labelt       ; text length
 
    mcall
        ; CLOSE BUTTON
 
        mov     eax, 8                   ; function 8: define and draw button
                                  ; CLOSE BUTTON
        mov     ebx, (300 - 19) * 65536 + 12 ; [x start] * 65536 + [x size]
     mov  eax,8                     ; function 8 : define and draw button
        mov     ecx, 5 * 65536 + 12       ; [y start] * 65536 + [y size]
     mov  ebx,(300-19)*65536+12     ; [x start] *65536 + [x size]
        mov     edx, 1                   ; button id
     mov  ecx,5*65536+12           ; [y start] *65536 + [y size]
        mov     esi, 0x6677cc             ; button color RRGGBB
     mov  edx,1                     ; button id
        mcall
     mov  esi,0x6677cc             ; button color RRGGBB
 
    mcall
        ; NEW THREAD BUTTON
 
        mov     eax, 8
    mov  eax,8                    ; NEW THREAD BUTTON
        mov     ebx, 25 * 65536 + 128
     mov ebx,25*65536+128
        mov     ecx, 88 * 65536 + 20
     mov  ecx,88*65536+20
        mov     edx, 2
     mov  edx,2
        mov     esi, 0x6677cc
     mov  esi,0x6677cc
        mcall
    mcall
 
 
        mov     ebx, 25 * 65536 + 35     ; draw info text with function 4
     mov  ebx,25*65536+35           ; draw info text with function 4
        mov     ecx, 0x224466
     mov  ecx,0x224466
        mov     edx, text
     mov  edx,text
        mov     esi, 40
     mov  esi,40
 
   newline:
   .newline:
     mov  eax,4
        mov     eax, 4
    mcall
        mcall
     add  ebx,10
        add     ebx, 10
     add  edx,40
        add     edx, 40
     cmp  byte [edx], 0
        cmp     byte[edx], 0
     jne  newline
        jne     .newline
 
 
     mov  eax,12                   ; function 12:tell os about windowdraw
        mov     eax, 12                   ; function 12: tell os about windowdraw
     mov  ebx,2                     ; 2, end of draw
        mov     ebx, 2                   ; 2, end of draw
    mcall
        mcall
 
 
    ret
        ret
 
 
 
; DATA AREA
; DATA AREA
 
 
 
text:
text:
     db 'THIS EXAMPLE CREATES THREADS BY RUNNING '
     db 'THIS EXAMPLE CREATES THREADS BY RUNNING '
Line 824: Line 789:
     db '                                        '
     db '                                        '
     db '  CREATE NEW THREAD                    ', 0
     db '  CREATE NEW THREAD                    ', 0
 
 
 
labelt:
labelt:
    db  'THREAD EXAMPLE'
    db  'THREAD EXAMPLE'
labellen:
labellen:
 
 
I_END:
I_END:
 
</syntaxhighlight>   
</asm>   
 
 
 
 
== Real-Time data ==
== Real-Time data ==


 
The following example focuses on Real-Time data fetching and processing. Application informs the OS for all the ports and datatypes to read at a specific IRQ.
The following example focuses on Real-Time data fetching and processing.  
 
Application informs the OS for all the ports and datatypes to read  
at a specific IRQ.
 
Steps:
Steps:
 
# reserve I/O port area
1) reserve I/O port area
# reserve IRQ
2) reserve IRQ
# program IRQ
3) program IRQ
# program EVENT list for wanted IRQ
4) program EVENT list for wanted IRQ
# runtime processing of the data
 
# back to default events - free IRQ from EVENT list
5) runtime processing of the data
# free IRQ
 
# free port area
6) back to default events - free IRQ from EVENT list
# terminate program
7) free IRQ
8) free port area
9) terminate program
 
After IRQ's are programmed, the application has a new event for the
main event loop, number (IRQ+16).


When the application receives this event, the OS has recorded data
After IRQ's are programmed, the application has a new event for the main event loop, number (IRQ+16). When the application receives this event, the OS has recorded data ready for the application to process.
ready for the application to process.
 
The table below shows the main structure of processing real time data.
 
All the steps on the left of (A) are processed by the OS and the steps
right from (A) are processed by the application.


The table below shows the main structure of processing real time data. All the steps on the left of (A) are processed by the OS and the steps right from (A) are processed by the application.


  IRQ          OWNER      =>  REC DATA  (A) SYS_EVENT => READ DATA => PROCESS
  IRQ          OWNER      =>  REC DATA  (A) SYS_EVENT => READ DATA => PROCESS
Line 887: Line 834:
  14 IDE        SYS
  14 IDE        SYS
  15 IDE        SYS
  15 IDE        SYS
 
 
An example of processing Real-Time data:
An example of processing Real-Time data:
 


<asm>
<syntaxhighlight>
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                ;
;                                                ;
Line 900: Line 845:
;                                                ;
;                                                ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
 
 
format binary as ""                 
use32
use32
 
org 0x0
        org    0x0
 
db 'MENUET01' ; 8 byte id for application
dd 1, START, I_END, 0x100000, 0x7fff0, 0x0, 0x0
 
include 'macros.inc' 


         db    'MENUET01'  ; 8 byte id for application
START:                                ; start of execution
         dd    1, START, I_END, 0x100000, 0x7fff0, 0x0, 0x0
         call    draw_window            ; at first, draw the window
    
         call    program_real_time_data ; program the OS to receive real time data
        call   program_com_port      ; program the com port for specific device


        include 'macros.inc' 
 
START:                          ; start of execution
 
    call draw_window            ; at first, draw the window
 
    call program_real_time_data ; program the OS to receive real time data
 
    call program_com_port      ; program the com port for specific device
 
event_wait:
event_wait:
 
        mov     eax, 10               ; wait here for event
     mov  eax,10                 ; wait here for event
        mcall
    mcall
 
 
        cmp     eax, 1                 ; redraw request ?
     cmp  eax,1                 ; redraw request ?
        je     red
    je   red
        cmp     eax, 2                 ; key in buffer ?
     cmp  eax,2                 ; key in buffer ?
        je     key
    je   key
        cmp     eax, 3                 ; button in buffer ?
     cmp  eax,3                 ; button in buffer ?
        je     button
    je   button
 
 
        cmp     eax, 16 + 4           ; RT: new event for wanted IRQ data (16+IRQ)
     cmp  eax,16+4               ; RT: new event for wanted IRQ data (16+IRQ)
        je     read_rt
    je   read_rt
 
 
        jmp     event_wait
     jmp  event_wait
 
 
 
;  The next section reads the event and processes data.
;  The next section reads the event and processes data.
read_rt:                              ; RT data
        mov    eax, 42                ; Function 42 returns recorded data for IRQ 4
        mov    ebx, 4                ;
        mcall                          ; OS returns the recorded data.
                                      ; eax  number of bytes in buffer left
                                      ; bl  data
                                      ; ecx  0 = success, other = no data in buf.
        call    process_data
        jmp    event_wait
red:                                  ; redraw
        call    draw_window
        jmp    event_wait
key:                                  ; key
        mov    eax, 2                ; just read it and ignore
        mcall
        jmp    event_wait
button:                                ; button
        mov    eax, 17                ; get id
        mcall
        cmp    ah, 1                  ; button id=1 ?
        jne    noclose
    
    
        call    free_real_time_data
    
    
  read_rt:                      ; RT data
        mov    eax, -1               ; close this program
    mov  eax,42                ; Function 42 returns recorded data for IRQ 4
        mcall
    mov ebx,4                  ;
 
    mcall                  ; OS returns the recorded data.
noclose:
                                ; eax  number of bytes in buffer left
        jmp     event_wait
                                ; bl  data
 
                                ; ecx  0 = success, other = no data in buf.
 
    call process_data
    jmp  event_wait
 
  red:                          ; redraw
    call draw_window
    jmp  event_wait
 
  key:                          ; key
     mov  eax,2                  ; just read it and ignore
    mcall
    jmp  event_wait
 
  button:                      ; button
    mov  eax,17                ; get id
    mcall
 
 
    cmp  ah,1                  ; button id=1 ?
    jne  noclose
 
    call free_real_time_data
 
    mov  eax,-1                 ; close this program
    mcall
  noclose:
 
     jmp  event_wait
 
 
 
program_real_time_data:
program_real_time_data:
 
        ; Program the Real-Time data fetch
 
        ;
    ;   Program the Real-Time data fetch
        ; 1) reserve I/O port area
    ;
        ; 2) reserve IRQ
    ;   1) reserve I/O port area
        ; 3) program IRQ
    ;   2) reserve IRQ
        ; 4) program EVENT list for wanted IRQ
    ;   3) program IRQ
 
    ;   4) program EVENT list for wanted IRQ
        pusha
    ;
 
 
        mov     eax, 46               ; reserve ports 0x3f0 - 0x3ff
 
        mov     ebx, 0
    pusha
        mov     ecx, 0x3f0
 
        mov     edx, 0x3ff
     mov  eax,46           ; reserve ports 0x3f0 - 0x3ff
        mcall
     mov  ebx,0
 
     mov  ecx,0x3f0
        mov     eax, 45               ; reserve irq 4
     mov  edx,0x3ff
        mov     ebx, 0
    mcall
        mov     ecx, 4
 
        mcall
     mov  eax,45           ; reserve irq 4
 
     mov  ebx,0
        mov     eax, 44               ; set read ports for irq 4
     mov  ecx,4
        mov     ebx, irqtable
    mcall
        mov     ecx, 4
 
        mcall
     mov  eax,44           ; set read ports for irq 4
 
     mov  ebx,irqtable
        mov     eax, 40                             ; get com 1 data with irq 4
     mov  ecx,4
        mov     ebx, 0000000000010000b shl 16 + 111b ; after this we have a new event (16+4)
    mcall
        mcall
 
 
     mov  eax,40                                 ; get com 1 data with irq 4
        popa
     mov  ebx,0000000000010000b shl 16 + 111b   ; after this we have a new
        ret
                                                ; event (16+4)
 
    mcall
 
    popa
 
    ret
 
 
 
irqtable:
irqtable:
 
     dd  0x3f8+0x01000000 ; 3f8 =port to read  : 01 =read byte, 02 =read word
     dd  0x3f8+0x01000000 ; 3f8 =port to read  : 01 =read byte, 02 =read word
 
 
     dd  0x0              ; 0x0 = termintes read per IRQ event
     dd  0x0              ; 0x0 = termintes read per IRQ event
     dd  0x0
     dd  0x0
Line 1,039: Line 964:
     dd  0x0
     dd  0x0
     dd  0x0
     dd  0x0
 
 
 
free_real_time_data:
free_real_time_data:
 
        ; Free the used resources
    ; Free the used resources
        ;
    ;
        ; 1) get default events
    ; 1) get default events
        ; 2) free irq with function 45,1
    ; 2) free irq with function 45,1
        ; 3) free port area with function 46,1
    ; 3) free port area with function 46,1
 
    ;
        pusha
 
 
 
        mov     eax, 40               ; default events - disable irq 4 event
    pusha
        mov     ebx, 111b
 
        mcall
     mov  eax,40                 ; default events - disable irq 4 event
 
     mov  ebx,111b
        mov     eax, 45               ; free irq
    mcall
        mov     ebx, 1
 
        mov     ecx, 4
     mov  eax,45                 ; free irq
        mcall
     mov  ebx,1
 
     mov  ecx,4
        mov     eax, 46               ; free ports 0x3f0-0x3ff
    mcall
        mov     ebx, 1
 
        mov     ecx, 0x3f0
     mov  eax,46                 ; free ports 0x3f0-0x3ff
        mov     edx, 0x3ff
     mov  ebx,1
        mcall
     mov  ecx,0x3f0
     mov  edx,0x3ff
    mcall
 
    popa
 
    ret
 


        popa
        ret


; The following functions are for processing device specific data.
; The following functions are for processing device specific data.
 
 
 
process_data:
process_data:
 
        cmp     ebx, 80
     cmp  ebx,80
        jne     .nocd
     jne  nocd
 
 
        mov     eax, 19
     mov  eax,19
        mov     ebx, cdplayer
     mov  ebx,cdplayer
        mov     ecx, 0
     mov  ecx,0
        mcall
    mcall
 
 
   .nocd:
 
        push   ebx
   nocd:
        mov     eax, [pos]
    
        add     eax, 1
    push ebx
        cmp     eax, 10 * 20 + 1
     mov  eax,[pos]
        jb     .noeaxz
     add  eax,1
        mov     esi, text + 10 * 4
     cmp  eax,10*20+1
        mov     edi, text
    jb   noeaxz
        mov     ecx, 10 * 21 * 4
     mov  esi,text+10*4
        cld
     mov  edi,text
        rep     movsb
     mov  ecx,10*21*4
        mov     eax, 13
    cld
        mov     ebx, 20 * 65536 + 260
     rep  movsb
        mov     ecx, 22 * 65536 + 220
     mov  eax,13
        mov     edx, [wcolor]
     mov  ebx,20*65536+260
        mcall
     mov  ecx,22*65536+220
        mov     eax,10*19+1
     mov  edx,[wcolor]
 
    mcall
   .noeaxz:
     mov  eax,10*19+1
        mov     [pos],eax
   noeaxz:
        pop     ebx
     mov  [pos],eax
        and     ebx,0xff
     pop  ebx
 
     and  ebx,0xff
        call   draw_data
 
    call draw_data
 
    ret


        ret


 
draw_data:
draw_data:
 
        pusha
    pusha
 
 
        xchg   eax, ebx
    xchg eax,ebx
 
 
        mov     ecx, 10
     mov  ecx,10
        shl     ebx, 2
     shl  ebx,2
        mov     esi, 3
     mov  esi,3
 
   newnum:
   .newnum:
     xor  edx,edx
        xor     edx, edx
     div  ecx
        div     ecx
     add  edx,48
        add     edx, 48
     mov  [ebx+text-1],dl
        mov     [ebx + text - 1], dl
     dec  ebx
        dec     ebx
     dec  esi
        dec     esi
     jnz  newnum
        jnz     .newnum
 
 
    call draw_text
        call   draw_text
 
 
    popa
        popa
 
    ret


        ret


draw_text:
draw_text:
        pusha
    
    
     pusha
        mov     ebx, 25 * 65536 + 35   ; draw info text with function 4
 
        mov     ecx, 0xffffff
    mov  ebx,25*65536+35           ; draw info text with function 4
        mov     edx, text
     mov  ecx,0xffffff
        mov     esi, 40
     mov  edx,text
        mov     edi, 20
     mov  esi,40
 
     mov  edi,20
   .newline:
   newline:
        mov     eax,4
     mov  eax,4
        mcall
    mcall
        add     ebx,10
     add  ebx,10
        add     edx,40
     add  edx,40
        dec     edi
     dec  edi
        jne     .newline
     jne  newline
 
 
        popa
    popa
 
 
        ret
    ret
 


 
program_com_port:
program_com_port:
 
        ; the following sequence programs COM port for infrared receiver
    ; the following sequence programs COM port for infrared receiver
 
 
        mov     cx, 0x3f3 + 8
     mov  cx,0x3f3+8
        mov     bl, 0x80
     mov  bl,0x80
        mov     eax, 43
     mov  eax,43
        mcall
    mcall
 
 
        mov     cx, 0x3f1 + 8
     mov  cx,0x3f1+8
        mov     bl, 0
     mov  bl,0
        mov     eax, 43
     mov  eax,43
        mcall
    mcall
 
 
        mov     cx, 0x3f0 + 8
     mov  cx,0x3f0+8
        mov     bl, 0x30 / 4
     mov  bl,0x30 / 4
        mov     eax, 43
     mov  eax,43
        mcall
    mcall
 
 
        mov     cx, 0x3f3 + 8
     mov  cx,0x3f3+8
        mov     bl, 3
     mov  bl,3
        mov     eax, 43
     mov  eax,43
        mcall
    mcall
 
 
        mov     cx, 0x3f4 + 8
     mov  cx,0x3f4+8
        mov     bl, 0xB
     mov  bl,0xB
        mov     eax, 43
     mov  eax,43
        mcall
    mcall
 
 
        mov     cx, 0x3f1 + 8
     mov  cx,0x3f1+8
        mov     bl, 1
     mov  bl,1
        mov     eax, 43
     mov  eax,43
        mcall
    mcall
 
 
        mov     eax, 5
     mov  eax,5
        mov     ebx, 100
     mov  ebx,100
        mcall
    mcall
   
 
        mov     cx, 0x3f8
     mov  cx,0x3f8
        mov     bl, 'I'
     mov  bl,'I'
        mov     eax, 43
     mov  eax,43
        mcall
    mcall
 
 
        mov     eax, 5
     mov  eax,5
        mov     ebx, 10
     mov  ebx,10
        mcall
    mcall
 
 
        mov     cx, 0x3f8
     mov  cx,0x3f8
        mov     bl, 'R'
     mov  bl,'R'
        mov     eax, 43
     mov  eax,43
        mcall
    mcall
 
 
        ret
    ret
 
 
;*********************************************
 
;*******  WINDOW DEFINITIONS AND DRAW ********
;*********************************************


 
 
;  *********************************************
;  *******  WINDOW DEFINITIONS AND DRAW ********
;  *********************************************
 
 
draw_window:
draw_window:
        mov    eax, 12                ; function 12:tell os about windowdraw
        mov    ebx, 1                ; 1, start of draw
        mcall
    
    
     mov  eax,12                    ; function 12:tell os about windowdraw
        ; DRAW WINDOW
     mov  ebx,1                    ; 1, start of draw
        mov     eax, 0                ; function 0 : define and draw window
     mcall
        mov     ebx, 100 * 65536 + 300 ; [x start] *65536 + [x size]
        mov    ecx, 100 * 65536 + 250 ; [y start] *65536 + [y size]
        mov    edx, [wcolor]          ; color of work area RRGGBB,8->color
        mov    esi, 0x8099bbff        ; color of grab bar  RRGGBB,8->color glide
        mov     edi, 0x00ffffff        ; color of frames    RRGGBB
        mcall
    
    
                                  ; DRAW WINDOW
        ; WINDOW LABEL
     mov  eax,0                    ; function 0 : define and draw window
        mov     eax, 4                ; function 4 : write text to window
     mov  ebx,100*65536+300        ; [x start] *65536 + [x size]
        mov     ebx, 8 * 65536 + 8    ; [x start] *65536 + [y start]
    mov  ecx,100*65536+250        ; [y start] *65536 + [y size]
        mov     ecx, 0x00ffffff        ; color of text RRGGBB
     mov  edx,[wcolor]              ; color of work area RRGGBB,8->color
        mov     edx, labelt           ; pointer to text beginning
     mov  esi,0x8099bbff           ; color of grab bar  RRGGBB,8->color glide
        mov     esi, labellen - labelt ; text length
     mov  edi,0x00ffffff            ; color of frames    RRGGBB
        mcall
    mcall
    
    
                                  ; WINDOW LABEL
        ; CLOSE BUTTON
     mov  eax,4                    ; function 4 : write text to window
        mov     eax, 8                ; function 8 : define and draw button
     mov  ebx,8*65536+8            ; [x start] *65536 + [y start]
        mov     ebx, (300 - 19) * 65536 + 12 ; [x start] *65536 + [x size]
     mov  ecx,0x00ffffff            ; color of text RRGGBB
        mov     ecx, 5 * 65536 + 12    ; [y start] *65536 + [y size]
     mov  edx,labelt                ; pointer to text beginning
        mov     edx, 1                ; button id
     mov  esi,labellen-labelt      ; text length
        mov     esi, 0x5599cc          ; button color RRGGBB
    mcall
        mcall
    
    
                                  ; CLOSE BUTTON
        call    draw_text
    mov  eax,8                    ; function 8 : define and draw button
    mov  ebx,(300-19)*65536+12    ; [x start] *65536 + [x size]
    mov  ecx,5*65536+12            ; [y start] *65536 + [y size]
    mov  edx,1                    ; button id
    mov  esi,0x5599cc              ; button color RRGGBB
    mcall
    
    
     call draw_text
        mov     eax, 12
 
        mov     ebx, 2
    mov  eax,12
        mcall
     mov  ebx,2
    mcall
 
    ret
    
    
        ret


; DATA AREA


 
; DATA AREA
 
wcolor  dd  0x0
wcolor  dd  0x0
pos      dd  0x0
pos      dd  0x0
 
 
cdplayer db  'CDPLAY    '
cdplayer db  'CDPLAY    '
labelt  db  'INFRARED RECEIVER FOR IRMAN IN COM 1'
labelt  db  'INFRARED RECEIVER FOR IRMAN IN COM 1'
labellen:
labellen:
 
 
text:
text:
 
 
I_END:
I_END:
</syntaxhighlight>


</asm>
[[Category:Coding]]

Latest revision as of 20:07, 18 March 2014

Structure of an application

KolibriOS's application structure is not specifically reserved for asm programming, the header can be produced with practically any other language. However, the overall application programming design is intended for easy 32 bit asm programming. The GUI is extremely easy to handle with especially asm language.

Programming for KolibriOS is easy as you first learn the basic structure of an application. At this point I assume you have some experience in assembly language.
The KolibriOS API (Application Programming Interface) is an easy-to-learn set of functions with practically no hierarchical accesses.

The operating of an application is based on events. The application is notified by the OS with the event type and the application acts accordingly.
There are three event types an application is expected to handle by default: window redraw, keypress and buttonpress.

Flow chart and structure of an application with default events:

;;;;;;;;;;;;;;;;;;;;;;;;;
;                       ;
;     HEADER DATA       ;
;                       ;
;;;;;;::;;;;;;;;;;;;;;;;;

START:
        call    draw_window

;;;;;;;;;;;;;;;;;;;;;;;;;
;                       ;
;   WAIT UNTIL EVENT    ;  <-----------------------------------------------I
;                       ;                                                  I
;;;;;;;;;;;;;;;;;;;;;;;;;                                                  I
;                                                                          I
;;;;;;;;;;;;;;;;;;;;;;;;;                                                  I
;                       ;     redraw   ->  call draw_window             -> I
;    READ EVENT TYPE    ; ->  key      ->  read keypress    -> process  -> I
;                       ;     button   ->  read buttonpress -> process  -> I
;;;;;;;;;;;;;;;;;;;;;;;;;

draw_window:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                            ;
;  DRAW STATIC WINDOW PARTS  ;
;                            ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

        ret

;;;;;;;;;;;;;;;;;;;;;;;;
;                      ;
;     STATIC DATA      ;
;                      ;
;;;;;;;;;;;;;;;;;;;;;;;;

The header

db 'MENUET01'

Since KolibriOS still is more or less API compatible with MenuetOS, it has the same header. There is also an older version of the header which uses 'MENUET00', but it should not be used anymore.

dd 0x01 ; header version

Speaks for itself.

dd START ; start of execution

START is the label in your program where kernel will jump to after loading the program. You could use another name, but it's convenient to always use the same.

dd I_END ; size of image

This is the total size of the program code in bytes, its easy to use a label which you place at the end of the code.

dd 0x100000

This is the amount of ram that will be reserved for your app. You could use a static value as shown here, or you could use I_END + xx bytes. There, I_END would be the label to the end of code + all static declarations you made after the code. The xx bytes then are the number of bytes you want to use for the stack. Also note, this value can later be changed by using system functions.

dd 0x100000 ; stack position in memory area

Where the end of stack is (the value of esp at start of program). Logically, this would be the same as the previous value.

dd 0x0 ; Parameters

If you want to use parameters, this should be a pointer to a 1024 byte buffer, in which those parameters will be written by the kernel. If you don't want to use them, set this dword to 0.

dd 0x0 ; Path

Path value, works the same as parameter.

System calls

The System calls (API) are explained in various sources. There is the file syscalls.txt which you can find in KolibriOS itself, but also in the zip file of the distribution.< If you understand russian, you can also find system calls on this wiki.

To execute a system call, you first need to fill the registers with the correct value. Say we want to wait a couple of milliseconds, we need to use system function 5 and place the time we want to wait in ebx.

        mov     eax, 5
        mov     ebx, 10

Now, we need to execute the function, this can be done with int 0x40:

        int     0x40

But also with more modern instructions such as syscall, sysenter etc. It's convenient to use the mcall macro from macros.inc, then you can choose to use int 0x40 or another method, at compile time. This macro also accepts parameters, first is eax, second is ebx, ...
Code for the above would be:

        mcall   5, 10

Coding Style

It's advisable to use the coding style, as described here: Style

The API

You can find the latest API documentation in /kernel/docs/ in the SVN repository (WebSVN)
Inside KolibriOS, you can find sysfuncs.txt (english version) or sysfuncr (russian version) in DOCKPACK program.
These files also come with the so called distribution kit, in documents folder.

Assembly examples

Some examples are listed on this page, more can be found on the SVN server in the folder /programs/develop/examples/ (WebSVN)

Simple example

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                  ;
;      EXAMPLE APPLICATION                         ;
;                                                  ;
;      Compile with FASM                           ;
;                                                  ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

format binary as ""                     ; Binary file format without extenstion

use32                                   ; Tell compiler to use 32 bit instructions

org 0x0                                 ; the base address of code, always 0x0

; The header

db 'MENUET01'
dd 0x01
dd START
dd I_END
dd 0x100000
dd 0x7fff0
dd 0, 0

; The code area

include 'macros.inc'

START:                                  ; start of execution
        call    draw_window             ; draw the window

; After the window is drawn, it's practical to have the main loop.
; Events are distributed from here.

event_wait:
        mov     eax, 10                 ; function 10 : wait until event
        mcall                           ; event type is returned in eax

        cmp     eax, 1                  ; Event redraw request ?
        je      red                     ; Expl.: there has been activity on screen and
                                        ; parts of the applications has to be redrawn.

        cmp     eax, 2                  ; Event key in buffer ?
        je      key                     ; Expl.: User has pressed a key while the
                                        ; app is at the top of the window stack.

        cmp     eax, 3                  ; Event button in buffer ?
        je      button                  ; Expl.: User has pressed one of the
                                        ; applications buttons.

        jmp     event_wait

;  The next section reads the event and processes data.

red:                                    ; Redraw event handler
        call    draw_window             ; We call the window_draw function and
        jmp     event_wait              ; jump back to event_wait

key:                                    ; Keypress event handler
        mov     eax, 2                  ; The key is returned in ah. The key must be
        mcall                           ; read and cleared from the system queue.
        jmp     event_wait              ; Just read the key, ignore it and jump to event_wait.

button:                                 ; Buttonpress event handler
        mov     eax,17                  ; The button number defined in window_draw
        mcall                           ; is returned to ah.
   
        cmp     ah,1                    ; button id=1 ?
        jne     noclose
        mov     eax,-1                  ; Function -1 : close this program
        mcall

noclose:
        jmp     event_wait              ; This is for ignored events, useful at development

;  *********************************************
;  ******  WINDOW DEFINITIONS AND DRAW  ********
;  *********************************************
;
;  The static window parts are drawn in this function. The window canvas can
;  be accessed later from any parts of this code (thread) for displaying
;  processes or recorded data, for example.
;
;  The static parts *must* be placed within the fn 12 , ebx = 1 and ebx = 2.

draw_window:
        mov     eax, 12                 ; function 12: tell os about windowdraw
        mov     ebx, 1                  ; 1, start of draw
        mcall

        mov     eax, 0                  ; function 0 : define and draw window
        mov     ebx, 100 * 65536 + 300  ; [x start] *65536 + [x size]
        mov     ecx, 100 * 65536 + 120  ; [y start] *65536 + [y size]
        mov     edx, 0x14ffffff         ; color of work area RRGGBB
                                        ; 0x02000000 = window type 4 (fixed size, skinned window)
        mov     esi, 0x808899ff         ; color of grab bar  RRGGBB
                                        ; 0x80000000 = color glide
        mov     edi, title
        mcall

        mov     ebx, 25 * 65536 + 35    ; draw info text with function 4
        mov     ecx, 0x224466
        mov     edx, text
        mov     esi, 40
        mov     eax, 4

  .newline:                             ; text from the DATA AREA
        mcall
        add     ebx, 10
        add     edx, 40
        cmp     byte[edx], 0
        jne     .newline

        mov     eax, 12                 ; function 12:tell os about windowdraw
        mov     ebx, 2                  ; 2, end of draw
        mcall

        ret

;  *********************************************
;  *************   DATA AREA   *****************
;  *********************************************
;
; Data can be freely mixed with code to any parts of the image.
; Only the header information is required at the beginning of the image.

text    db  "It look's like you have just compiled   "
        db  "your first program for KolibriOS.       "
        db  "                                        "
        db  "Congratulations!                        ", 0

title   db  "Example application", 0

I_END:

; The area after I_END is free for use as the application memory, 
; just avoid the stack.
;
; Application memory structure, according to the used header, 1 Mb.
;
; 0x00000   - Start of compiled image
; I_END     - End of compiled image           
;
;           + Free for use in the application
;
; 0x7ff00   - Start of stack area
; 0x7fff0   - End of stack area                 - defined in the header
;
;           + Free for use in the application
;
; 0xFFFFF   - End of freely useable memory      - defined in the header
;
; All of the the areas can be modified within the application with a
; direct reference.
; For example, mov [0x80000],byte 1 moves a byte above the stack area.

It should look like this (perhaps with other skin):

Example 1.png

Using uniform system colours

While previous example concentrated on creating a basic application, in this section more attention is paid on the outlook of the window.

You can use uniform desktop colors defined by a colour setup application.

New function in this example is get_system_colours.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                  ;
;      UNIFORM SYSTEM COLOURS EXAMPLE              ;
;                                                  ;
;      Compile with FASM                           ;
;                                                  ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

format binary as ""                
use32
org 0x0

; The Header

db 'MENUET01'
dd 1, START, I_END, 0x100000, 0x7fff0, 0, 0

; The code area

window_size_X equ 300
window_size_Y equ 150

include 'macros.inc'

START:                          ; start of execution
        call    draw_window     ; draw the window

; After the window is drawn, it's practical to have the main loop.
; Events are distributed from here.

event_wait:
        mcall   10              ; function 10 : wait until event
                                ; event type is returned in eax

; How the 'dec' instruction in the following code works:
;
; example: If a window redraw is needed, eax will be 1
; So if we decrement eax, eax will become 0
; 'dec' instruction will set Zero-Flag because eax is now zero
; So now we can use jz (jump if zero flag is set) to detect this..
;
; If eax is 2, it will take 2 time 'dec  eax' before zero flag will be set..

        dec     eax             ; Event redraw request ?
        jz      red             ; Expl.: there has been activity on screen and
                                ; parts of the applications has to be redrawn.

        dec     eax             ; Event key in buffer ?
        jz      key             ; Expl.: User has pressed a key while the
                                ; app is at the top of the window stack.

        dec     eax             ; Event button in buffer ?
        jz      button          ; Expl.: User has pressed one of the
                                ; applications buttons.

        jmp     event_wait

;  The next section reads the event and processes data.

red:                            ; Redraw event handler
        call    draw_window     ; We call the window_draw function and
        jmp     event_wait      ; jump back to event_wait

key:                            ; Keypress event handler
        mcall   2               ; The key is returned in ah. The key must be read and cleared from the system queue.
        jmp     event_wait      ; Just read the key, ignore it and jump to event_wait.

button:                         ; Buttonpress event handler
        mcall   17              ; The button number defined in window_draw  is returned to ah.

        cmp     ah, 1           ; button id=1 ?
        jne     event_wait      ; if not, go back and wait for other events

        mcall   -1              ; Function -1 : close this program

get_system_colours:
        pusha

        mov     eax, 48                 ; fn 48 system colours
        mov     ebx, 3                  ; subfn 3 : get
        mov     ecx, app_colours        ; pointer to return area
        mov     edx, 10 * 4             ; number of bytes to return
        mcall

        popa

        ret

;*********************************************
;******  WINDOW DEFINITIONS AND DRAW  ********
;*********************************************
;
;  The static window parts are drawn in this function. The window canvas can
;  be accessed later from any parts of this code (thread) for displaying
;  processed or recorded data, for example.
;
;  The static parts *must* be placed within the fn 12 , ebx = 1 and ebx = 2.
;
;
;  When using system colours, the window colours are read from the
;  SYSTEM COLOURS TABLE

draw_window:
        mcall   12, 1                           ; Tell OS about start of redraw

        call    get_system_colours              ; fetches system colours from os

        mov     eax, 0                          ; function 0 : define and draw window

        mov     ebx, 100 * 65536 + window_size_X ; [x start] *65536 + [x size]
        mov     ecx, 100 * 65536 + window_size_Y ; [y start] *65536 + [y size]

        mov     edx, [w_work]                   ; color of work area 0xRRGGBB
        or      edx, 0x14000000                 ; 0x14000000 = window type 4, with title
        mov     esi, [w_grab]                   ; color of grab bar 0xRRGGBB
        or      esi, 0x80000000                 ; 0x80000000 = colour glide
        mov     edi, title
        mcall

        mov     ebx, 25 * 65536 + 35            ; draw info text with function 4
        mov     ecx, [w_work_text]
        mov     edx, text                       ; text from the DATA AREA
        mov     esi, 40

        mov     eax, 4

  .newline:
        mcall
        add     ebx, 10
        add     edx, 40
        cmp     byte [edx], 0
        jne     .newline

        mcall   12, 2 ; end of redraw

        ret

;  *********************************************
;  *************   DATA AREA   *****************
;  *********************************************
;
; Data can be freely mixed with code to any parts of the image.
; Only the header information is required at the beginning of the image.

text    db  'THIS PROGRAM USES UNIFORM SYSTEM COLOURS'
        db  'RETURNED TO A TABLE                     ', 0

title   db  'EXAMPLE APPLICATION', 0

I_END:

app_colours:                            ; SYSTEM COLOURS TABLE
  w_frames           dd ?               ; - frames
  w_grab             dd ?               ; - GRAB AREA
  w_grab_button      dd ?               ;   grab area button
  w_grab_button_text dd ?               ;   grab area button text
  w_grab_text        dd ?               ;   grab area text
  w_work             dd ?               ; - WORK AREA
  w_work_button      dd ?               ;   work area button
  w_work_button_text dd ?               ;   work area button text
  w_work_text        dd ?               ;   work area text
  w_work_graph       dd ?               ;   work area graphics

Freeform window

In this example we concentrate on shaping the window from rectangle to any form desired by the programmer. New function in this example is shape_window.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                  ;
;      FREEFORM EXAMPLE APPLICATION                ;
;                                                  ;
;      Compile with FASM                           ;
;                                                  ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

format binary as ""                     

use32

org 0x0

; The Header

db 'MENUET01'
dd 1, START, I_END, 0x100000, 0x7fff0, 0x0, 0x0

include 'macros.inc'

START:                          ; start of execution
        call    shape_window    ; function for shaping
        call    draw_window     ; at first, draw the window

still:
        mcall   10              ; wait here for event

        dec     eax             ; redraw request ?
        jz      red

        dec     eax             ; key in buffer ?
        je      key

        dec     eax             ; button in buffer ?
        je      button

        jmp     still

red:                            ; redraw
        call    draw_window
        jmp     still
   
key:                            ; key
        mcall   2               ; just read it and ignore
        jmp     still
   
button:                         ; button
        mcall   17              ; get id
   
        cmp     ah, 1           ; button id=1 ?
        jne     noclose

        mcall   -1              ; close this program

noclose:
        jmp     still

shape_window:
        pusha

; give the shape reference area

        mcall   50, 0, shape_reference

; give the shape scale  32 x 32  ->  128 x 128
; you dont have to give this, scale is 1:1 by default   
; scale is set to 2^ecx

        mcall   50, 1, 2

        popa
        ret

shape_reference: ; 32 x 32, ( window_size_X + 1 ) * ( window_size_Y + 1 )
  db 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
  db 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0
  db 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0
  db 0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
  db 0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0
  db 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
  db 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
  db 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
  db 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
  db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
  db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
  db 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
  db 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
  db 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0
  db 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
  db 0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0
  db 0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0
  db 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0
  db 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0
  db 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0

;*********************************************
;*******  WINDOW DEFINITIONS AND DRAW ********
;*********************************************

draw_window:
        mcall   12, 1                   ; notice OS about start of redraw

        mov     eax, 0                  ; function 0: define and draw window
        mov     ebx, 100 * 65536        ; [x start] * 65536 + [x size]
        mov     ecx, 100 * 65536        ; [y start] * 65536 + [y size]
        mov     bx , [x_size]
        mov     cx , [y_size]
        mov     edx, 0x00cccc00         ; color of work area RRGGBB,8->color glide
        mov     esi, 0x00cccc00         ; color of grab bar  RRGGBB,8->color glide
        mov     edi, 0x00cccc00         ; color of frames    RRGGBB
        mcall

        mov     eax, 8                  ; function 8: define and draw button
        mov     ebx, 78 * 65536 + 12    ; [x start] * 65536 + [x size]
        mov     ecx, 20 * 65536 + 12    ; [y start] * 65536 + [y size]
        mov     edx, 1                  ; button id
        mov     esi, 0x5599cc           ; button color RRGGBB
        mcall

        mcall   12, 2                   ; end of redraw

        ret

; DATA

x_size dw 127
y_size dw 127

I_END:

Threads

KolibriOS assembly threading has some great advantages over higher level languages. If you keep all the variables in registers, you can start as many threads as desired with the _same_ code, since no memory is affected and needs no saving. The registers are saved to Task Switch Segments by KolibriOS. All you have to do is to set a new stack.

Threads have no difference with the main process and use the same memory area as the process which starts it. They can have their own independent windows etc. In the closing of application, all threads have to be terminated with the default (eax = -1) system call.

New function in this example is create_thread.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                      ;
;   THREAD EXAMPLE                                     ;
;                                                      ;
;   Compile with FASM for Menuet                       ;
;                                                      ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

format binary as ""                   
use32
org 0x0

db 'MENUET01' ; 8 byte id for application
dd 1, START, I_END, 0x100000, 0x80000, 0x0, 0x0

include 'macros.inc'   

START:                                    ; start of execution
        call    draw_window               ; at first, draw the window
   
event_wait:
        mov     eax, 10                   ; wait here for event
        mcall

        cmp     eax, 1                    ; redraw request ?
        je      red
        cmp     eax, 2                    ; key in buffer ?
        je      key
        cmp     eax, 3                    ; button in buffer ?
        je      button

        jmp     event_wait

red:                                      ; redraw
        call    draw_window
        jmp     event_wait

key:                                      ; key
        mov     eax, 2                    ; just read it and ignore
        mcall
        jmp     event_wait

button:                                   ; button
        mov     eax, 17                   ; get id
        mcall

        cmp     ah, 1                     ; button id=1 ?
        jne     noclose
        mov     eax, -1                   ; close this program (thread)
        mcall

noclose:
        cmp     ah, 2                     ; call create_thread
        jne     no_thread
        call    create_thread
        jmp     event_wait

no_thread:
        jmp     event_wait

; THREAD CREATION
;
; All we have to do is to give the thread entry address in ecx and
; a new stack position in edx with function eax=51, ebx=1

create_thread:
        cmp     [thread_stack], 0xf0000
        jge     no_new_thread
   
        add     [thread_stack], 0x1000
   
        mov     eax, 51                   ; thread_create system call
        mov     ebx, 1
        mov     ecx, START
        mov     edx, [thread_stack]
        mcall

no_new_thread:
        ret

thread_stack dd 0x80000

;*********************************************
;*******  WINDOW DEFINITIONS AND DRAW ********
;*********************************************

draw_window:
        mov     eax, 12                   ; function 12: tell os about windowdraw
        mov     ebx, 1                    ; 1, start of draw
        mcall

        mov     eax, 0                    ; function 0: define and draw window
        mov     ebx, 10 * 65536 + 300     ; [x start] * 65536 + [x size]
        mov     ecx, 10 * 65536 + 140     ; [y start] * 65536 + [y size]
        mov     esi, [thread_stack]
        sub     esi, 0x80000
        shr     esi, 11
        shl     esi, 16
        add     ebx, esi
        add     ecx, esi
        mov     edx, 0x02ffffff           ; color of work area RRGGBB,8->color glide
        mov     esi, 0x808899ff           ; color of grab bar  RRGGBB,8->color glide
        mov     edi, 0x008899ff           ; color of frames    RRGGBB
        mcall

        ; WINDOW LABEL
        mov     eax, 4                    ; function 4: write text to window
        mov     ebx, 8 * 65536 + 8        ; [x start] * 65536 + [y start]
        mov     ecx, 0x00ddeeff           ; color of text RRGGBB
        mov     edx, labelt               ; pointer to text beginning
        mov     esi, labellen-labelt      ; text length
        mcall

        ; CLOSE BUTTON
        mov     eax, 8                    ; function 8: define and draw button
        mov     ebx, (300 - 19) * 65536 + 12 ; [x start] * 65536 + [x size]
        mov     ecx, 5 * 65536 + 12       ; [y start] * 65536 + [y size]
        mov     edx, 1                    ; button id
        mov     esi, 0x6677cc             ; button color RRGGBB
        mcall

        ; NEW THREAD BUTTON
        mov     eax, 8
        mov     ebx, 25 * 65536 + 128
        mov     ecx, 88 * 65536 + 20
        mov     edx, 2
        mov     esi, 0x6677cc
        mcall

        mov     ebx, 25 * 65536 + 35      ; draw info text with function 4
        mov     ecx, 0x224466
        mov     edx, text
        mov     esi, 40

  .newline:
        mov     eax, 4
        mcall
        add     ebx, 10
        add     edx, 40
        cmp     byte[edx], 0
        jne     .newline

        mov     eax, 12                   ; function 12: tell os about windowdraw
        mov     ebx, 2                    ; 2, end of draw
        mcall

        ret

; DATA AREA

text:
    db 'THIS EXAMPLE CREATES THREADS BY RUNNING '
    db 'THE SAME CODE MULTIPLE TIMES. ALL WE    '
    db 'NEED IS A NEW STACK FOR EACH THREAD.    '
    db 'ALL THREADS SHARE THE SAME MEMORY.      '
    db '                                        '
    db '                                        '
    db '  CREATE NEW THREAD                     ', 0

labelt:
    db   'THREAD EXAMPLE'
labellen:

I_END:

Real-Time data

The following example focuses on Real-Time data fetching and processing. Application informs the OS for all the ports and datatypes to read at a specific IRQ.

Steps:

  1. reserve I/O port area
  2. reserve IRQ
  3. program IRQ
  4. program EVENT list for wanted IRQ
  5. runtime processing of the data
  6. back to default events - free IRQ from EVENT list
  7. free IRQ
  8. free port area
  9. terminate program

After IRQ's are programmed, the application has a new event for the main event loop, number (IRQ+16). When the application receives this event, the OS has recorded data ready for the application to process.

The table below shows the main structure of processing real time data. All the steps on the left of (A) are processed by the OS and the steps right from (A) are processed by the application.

IRQ           OWNER      =>  REC DATA  (A) SYS_EVENT => READ DATA => PROCESS
  
 0 TIMER       SYS
 1 KEYBOARD    SYS
 2             free      ->
 3 COM MOUSE   SYS/free  ?>
 4 COM MOUSE   SYS/free  ?>
 5 SOUND BL.   SYS
 6 FLOPPY      SYS
 7             free      ->
 8             free      ->
 9             free      ->
10             free      ->
11             free      ->
12 PS2 MOUSE   SYS/free  ?>
13 MATH PR.    SYS
14 IDE         SYS
15 IDE         SYS

An example of processing Real-Time data:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                ;
;    REAL-TIME DATA                              ;
;                                                ;
;    Compile with FASM for Menuet                ;
;                                                ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

format binary as ""                   
use32
org 0x0

db 'MENUET01' ; 8 byte id for application
dd 1, START, I_END, 0x100000, 0x7fff0, 0x0, 0x0

include 'macros.inc'   

START:                                 ; start of execution
        call    draw_window            ; at first, draw the window
        call    program_real_time_data ; program the OS to receive real time data
        call    program_com_port       ; program the com port for specific device

event_wait:
        mov     eax, 10                ; wait here for event
        mcall

        cmp     eax, 1                 ; redraw request ?
        je      red
        cmp     eax, 2                 ; key in buffer ?
        je      key
        cmp     eax, 3                 ; button in buffer ?
        je      button

        cmp     eax, 16 + 4            ; RT: new event for wanted IRQ data (16+IRQ)
        je      read_rt

        jmp     event_wait

;  The next section reads the event and processes data.

read_rt:                               ; RT data
        mov     eax, 42                ; Function 42 returns recorded data for IRQ 4
        mov     ebx, 4                 ;
        mcall                          ; OS returns the recorded data.
                                       ; eax  number of bytes in buffer left
                                       ; bl   data
                                       ; ecx  0 = success, other = no data in buf.

        call    process_data
        jmp     event_wait

red:                                   ; redraw
        call    draw_window
        jmp     event_wait

key:                                   ; key
        mov     eax, 2                 ; just read it and ignore
        mcall
        jmp     event_wait

button:                                ; button
        mov     eax, 17                ; get id
        mcall

        cmp     ah, 1                  ; button id=1 ?
        jne     noclose
   
        call    free_real_time_data
   
        mov     eax, -1                ; close this program
        mcall

noclose:
        jmp     event_wait

program_real_time_data:
        ; Program the Real-Time data fetch
        ;
        ; 1) reserve I/O port area
        ; 2) reserve IRQ
        ; 3) program IRQ
        ; 4) program EVENT list for wanted IRQ

        pusha

        mov     eax, 46                ; reserve ports 0x3f0 - 0x3ff
        mov     ebx, 0
        mov     ecx, 0x3f0
        mov     edx, 0x3ff
        mcall

        mov     eax, 45                ; reserve irq 4
        mov     ebx, 0
        mov     ecx, 4
        mcall

        mov     eax, 44                ; set read ports for irq 4
        mov     ebx, irqtable
        mov     ecx, 4
        mcall

        mov     eax, 40                              ; get com 1 data with irq 4
        mov     ebx, 0000000000010000b shl 16 + 111b ; after this we have a new event (16+4)
        mcall

        popa
        ret

irqtable:
    dd  0x3f8+0x01000000 ; 3f8 =port to read  : 01 =read byte, 02 =read word

    dd  0x0              ; 0x0 = termintes read per IRQ event
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0
    dd  0x0

free_real_time_data:
        ; Free the used resources
        ;
        ; 1) get default events
        ; 2) free irq with function 45,1
        ; 3) free port area with function 46,1

        pusha

        mov     eax, 40                ; default events - disable irq 4 event
        mov     ebx, 111b
        mcall

        mov     eax, 45                ; free irq
        mov     ebx, 1
        mov     ecx, 4
        mcall

        mov     eax, 46                ; free ports 0x3f0-0x3ff
        mov     ebx, 1
        mov     ecx, 0x3f0
        mov     edx, 0x3ff
        mcall

        popa
        ret

; The following functions are for processing device specific data.

process_data:
        cmp     ebx, 80
        jne     .nocd

        mov     eax, 19
        mov     ebx, cdplayer
        mov     ecx, 0
        mcall

  .nocd:
        push    ebx
        mov     eax, [pos]
        add     eax, 1
        cmp     eax, 10 * 20 + 1
        jb      .noeaxz
        mov     esi, text + 10 * 4
        mov     edi, text
        mov     ecx, 10 * 21 * 4
        cld
        rep     movsb
        mov     eax, 13
        mov     ebx, 20 * 65536 + 260
        mov     ecx, 22 * 65536 + 220
        mov     edx, [wcolor]
        mcall
        mov     eax,10*19+1

  .noeaxz:
        mov     [pos],eax
        pop     ebx
        and     ebx,0xff

        call    draw_data

        ret

draw_data:
        pusha

        xchg    eax, ebx

        mov     ecx, 10
        shl     ebx, 2
        mov     esi, 3

  .newnum:
        xor     edx, edx
        div     ecx
        add     edx, 48
        mov     [ebx + text - 1], dl
        dec     ebx
        dec     esi
        jnz     .newnum

        call    draw_text

        popa

        ret

draw_text:
        pusha
   
        mov     ebx, 25 * 65536 + 35   ; draw info text with function 4
        mov     ecx, 0xffffff
        mov     edx, text
        mov     esi, 40
        mov     edi, 20

  .newline:
        mov     eax,4
        mcall
        add     ebx,10
        add     edx,40
        dec     edi
        jne     .newline

        popa

        ret

program_com_port:
        ; the following sequence programs COM port for infrared receiver

        mov     cx, 0x3f3 + 8
        mov     bl, 0x80
        mov     eax, 43
        mcall

        mov     cx, 0x3f1 + 8
        mov     bl, 0
        mov     eax, 43
        mcall

        mov     cx, 0x3f0 + 8
        mov     bl, 0x30 / 4
        mov     eax, 43
        mcall

        mov     cx, 0x3f3 + 8
        mov     bl, 3
        mov     eax, 43
        mcall

        mov     cx, 0x3f4 + 8
        mov     bl, 0xB
        mov     eax, 43
        mcall

        mov     cx, 0x3f1 + 8
        mov     bl, 1
        mov     eax, 43
        mcall

        mov     eax, 5
        mov     ebx, 100
        mcall
    
        mov     cx, 0x3f8
        mov     bl, 'I'
        mov     eax, 43
        mcall

        mov     eax, 5
        mov     ebx, 10
        mcall

        mov     cx, 0x3f8
        mov     bl, 'R'
        mov     eax, 43
        mcall

        ret

;*********************************************
;*******  WINDOW DEFINITIONS AND DRAW ********
;*********************************************

draw_window:
        mov     eax, 12                ; function 12:tell os about windowdraw
        mov     ebx, 1                 ; 1, start of draw
        mcall
   
        ; DRAW WINDOW
        mov     eax, 0                 ; function 0 : define and draw window
        mov     ebx, 100 * 65536 + 300 ; [x start] *65536 + [x size]
        mov     ecx, 100 * 65536 + 250 ; [y start] *65536 + [y size]
        mov     edx, [wcolor]          ; color of work area RRGGBB,8->color
        mov     esi, 0x8099bbff        ; color of grab bar  RRGGBB,8->color glide
        mov     edi, 0x00ffffff        ; color of frames    RRGGBB
        mcall
   
        ; WINDOW LABEL
        mov     eax, 4                 ; function 4 : write text to window
        mov     ebx, 8 * 65536 + 8     ; [x start] *65536 + [y start]
        mov     ecx, 0x00ffffff        ; color of text RRGGBB
        mov     edx, labelt            ; pointer to text beginning
        mov     esi, labellen - labelt ; text length
        mcall
   
        ; CLOSE BUTTON
        mov     eax, 8                 ; function 8 : define and draw button
        mov     ebx, (300 - 19) * 65536 + 12 ; [x start] *65536 + [x size]
        mov     ecx, 5 * 65536 + 12    ; [y start] *65536 + [y size]
        mov     edx, 1                 ; button id
        mov     esi, 0x5599cc          ; button color RRGGBB
        mcall
   
        call    draw_text
   
        mov     eax, 12
        mov     ebx, 2
        mcall
   
        ret

; DATA AREA

wcolor   dd  0x0
pos      dd  0x0

cdplayer db  'CDPLAY     '
labelt   db  'INFRARED RECEIVER FOR IRMAN IN COM 1'
labellen:

text:

I_END: