Ideas Page: Difference between revisions

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=== J2ME Emulator ===
=== J2ME Emulator ===
Thousands of games and programs have been created for the j2me platform. It would be cool to be able to run them in KolibriOS.
Thousands of games and programs have been created for the j2me platform. It would be cool to be able to run them in KolibriOS.
* Primary goal: port jvm and java.microedition.* runtime
* Primary goal: Port JVM and java.microedition.* runtime
* Additional goal: make it run most of popular j2me games
* Additional goal: Make it run most of popular j2me games
* Language: C, Java
* Language: C, Java
* Links: [https://github.com/digitalgust/miniJVM miniJVM]
* Links: [https://github.com/digitalgust/miniJVM miniJVM]

Revision as of 19:56, 23 January 2023

Introduction

This is our ideas page for new developers.

Organization

You can find the organizers at our forum: http://board.kolibrios.org/

Name Nickname Role
Ivan Baravy dunkaist Administrator, Mentor
Dmitriy Smirnov Pathoswithin Mentor, (Administrator)
Serhii Sakhno Punk_Joker Mentor
Kiril Lipatov Leency C-- Mentor
Konstantin Pakhtusov KPG Mentor (Forth)

Ideas

Sortable list of ideas for easy navigation

Idea Name Area Programming Language Mentors
OpenBios in Loader Kernel/Application Forth, FASM (Assembler), C KPG
File system Kernel/Application FASM (Assembler) Pathoswithin
Widget toolkit System wide FASM (Assembler), C dunkaist
Port Mbed TLS Library C/FASM Punk_Joker
Port FLTK Library C++ Punk_Joker
Fasmg port Application FASM/FASMG (Assembler) dunkaist
Unicode library Library/Application FASM (Assembler) dunkaist
Virt-IO driver Kernel FASM (Assembler) dunkaist
Loop device driver Kernel FASM (Assembler) dunkaist
RSS/Atom news reader Application FASM (Assembler) dunkaist

OpenBios in Loader

OpenBIOS is a free, portable implementation of IEEE 1275-1994 (Open Firmware). Find detailed information about OpenBIOS OpenBIOS can replace your system firmware (BIOS) partly or completely. It can also be used as a bootloader to create an Open Firmware compatible interface between legacy firmware and an operating system. This is achieved by a modular concept that consists of a portable Forth kernel and three interfaces for user interaction, device initialization and client (operating system) control in command line like shell in Linux. OpenBios implentation Fcode [1] - Bytecode is small, hardware independent and efficient. And an evaluator (bytecode virtual machine) is almost trivial to implement or/and with possible an uses JIT technology.

  • Primary goal: Add OpenBios ("Forth") support to the system bootloader.
  • Additional goal: Create simple interactive more device drivers
  • Language: Forth, FASM (Assembler), C
  • Links: Openbios Firmware in Github

File system

  • Primary goal: Add write support for ext4 file system (ext4 reading and ext2 writing are already supported).
  • Additional goal: Improve write support for NTFS file system.
  • Language: FASM (Assembler)
  • Links: Ext4 Disk Layout

Widget toolkit

  • Primary goal: Extend Box_lib (a set of separate widgets) to create a full-featured widget toolkit, design architecture and implement focus handling, callbacks and other core ideas.
  • Additional goal: Integrate created box_lib widgets to the C-framework, extend framework with font handling, layout manager
  • Language: FASM (Assembler), C (framework)
  • Links: basic idea, list of toolkits

Port Mbed TLS

Port FLTK

  • Primary goal: Make a working port of FLTK (widget library) and add it to the automatic build-system.
  • Additional goal: port Scintilla (minimum working version)
  • Language: C++
  • Links: Official site

Language: C--, Assembler/FASM

Fasmg port

Tomasz Grysztar (creator of FASM) introduced FASMG, a new assembler engine. It would be nice to support its new syntax in KolibriOS.

  • Primary goal: Write FASMG application like FASM one. Port standard KolibriOS macros to FASMG syntax.
  • Additional goal: Implement macros for compatibility with FASM.
  • Language: Assembler/FASM/FASMG
  • Links: FASMG overview, FASMG manual

Unicode library

Unicode is a huge and sophisticated standard. Nevertheless modern OS should provide libraries with Unicode related routines like NFC, NFD, sorting, comparing, etc.

  • Primary goal: Write a tiny Unicode library with core Unicode algorithms and example application.
  • Additional goal: Upgrade existing applications to use the new library.
  • Language: Assembler/FASM
  • Links: libutf

Virt-IO driver

Virtio is a virtualization standard for network and disk device drivers where just the guest's device driver "knows" it is running in a virtual environment, and cooperates with the hypervisor. This enables guests to get high performance network and disk operations, and gives most of the performance benefits of paravirtualization.

  • Primary goal: Write kernel driver for, say, virt-io Ethernet card.
  • Additional goal: Write more drivers.
  • Language: Assembler/FASM
  • Links: Virt-IO wiki

Loop device driver

  • Primary goal: Write loop device driver and example application to manage loop devices.
  • Additional goal: Prepare a set of disk images to be used in filesystem unit tests.
  • Language: Assembler/FASM
  • Links: loop device overview

RSS/Atom news reader

RSS and Atom are standards for web feeds. They are XML based and easily processed via AsmXml library. Corresponding user application would be a big plus to usability of KolibriOS.

  • Primary goal: Write RSS news reader as a standalone KolibriOS application.
  • Additional goal: Add Atom support to the app.
  • Language: Assembler/FASM
  • Links: AsmXml library, RSS, Atom

Port SDL2

SDL1.2 is already ported to KolibriOS, but there is no SDL2 port.

  • Primary goal: Make a working port of SDL2.
  • Additional goal: Port some program/game that uses SDL2 library.
  • Language: C
  • Links: libsdl.org

Add forms to WebView

Currently WebView browser doesn't support support html forms (<form>, <input>, etc.)

  • Primary goal: Add support for <form>, <input> for types that was prior to HTML5
  • Additional goal: Add input types that was introduced in HTML5
  • Language: C--
  • Links: WebView on svn

J2ME Emulator

Thousands of games and programs have been created for the j2me platform. It would be cool to be able to run them in KolibriOS.

  • Primary goal: Port JVM and java.microedition.* runtime
  • Additional goal: Make it run most of popular j2me games
  • Language: C, Java
  • Links: miniJVM

Most importantly... Have Fun!