Libraries: Difference between revisions
m (moved Libraries/en to Libraries over redirect) |
m (Better mem.* functions implementation) |
||
Line 65: | Line 65: | ||
<asm> | <asm> | ||
proc mem.Alloc size | |||
proc mem.Alloc size | push ebx ecx | ||
mcall 68, 12, [size] | |||
pop ecx ebx | |||
ret | |||
endp | endp | ||
proc mem.ReAlloc mptr, size | |||
proc mem.ReAlloc mptr,size | push ebx ecx edx | ||
mcall 68, 20, [size], [mptr] | |||
pop edx ecx ebx | |||
ret | |||
pop | |||
endp | endp | ||
proc mem.Free mptr | |||
proc mem.Free mptr | |||
push ebx ecx | push ebx ecx | ||
mcall 68, 13, [mptr] | |||
mcall 68,13 | |||
pop ecx ebx | pop ecx ebx | ||
ret | |||
endp | endp | ||
</asm> | </asm> | ||
Line 136: | Line 93: | ||
<asm> | <asm> | ||
stdcall dll.Load,@IMPORT | stdcall dll.Load, @IMPORT | ||
or eax,eax | or eax, eax ; This code will check if the program was able to | ||
; load the libraries successfull | ; load the libraries successfull | ||
jnz EXIT ; If not, it will jump to the label EXIT | jnz EXIT ; If not, it will jump to the label EXIT |
Revision as of 13:59, 15 December 2010
KolibriOS libraries explained
This article assume's you know the basics of programming applications for KolibriOS in fasm, if not, start by reading this article Writing applications for KolibriOS.
First, when you want to start writing programs using libraries, you should get ahold of these four includes (they can be found with the libraries or on the SVN server):
- macros.inc
- proc32.inc
- dll.inc
- libcommon.inc
You will need to include them in your program, just place the includes in the same folder as your .asm file is, and put this inside your code (this should be right after your header, before the START label):
<asm> include 'proc32.inc' include 'macros.inc' include 'libcommon.inc' include 'dll.inc' </asm> After that, you'll need to think what library's you want to use, we can give each libary a name wich we'll need to use in the rest of our code:
<asm> align 16 @IMPORT:
library \
library_name_i_can_choose ,'library_realname.obj',\ libio ,'libio.obj',\ libini ,'libini.obj'
</asm>
Then, you'll need to read the specific library's documentation and think what function of what library you'll need.. We're going to import them into our program just beneath the above code, like this:
<asm> import library_name_i_can_choose, \
function_name_i_can_choose_1,'real_function_name_1',\ function_name_i_can_choose_2,'real_function_name_2',\ function_name_i_can_choose_3,'real_function_name_3'
import libio, \
file.aux.match_wildcard,'file.aux.match_wildcard',\ file.find_first,'file.find_first',\ file.find_next,'file.find_next',\ file.find_close,'file.find_close',\ file.open,'file.open',\ file.seek,'file.seek',\ file.write,'file.write',\ file.truncate,'file.truncate',\ file.close,'file.close'
</asm>
Apparently, you need to initialize the heap when your program is initialised. To do this, you may use system function 68 subfunction 11
like this:
<asm> START:
mcall 68,11 </asm>
The libraries will also need to be able to access the following procedures to work with ram. Place them somewhere in your code ;)
<asm> proc mem.Alloc size push ebx ecx mcall 68, 12, [size] pop ecx ebx ret endp
proc mem.ReAlloc mptr, size push ebx ecx edx
mcall 68, 20, [size], [mptr] pop edx ecx ebx
ret endp
proc mem.Free mptr
push ebx ecx mcall 68, 13, [mptr] pop ecx ebx ret
endp </asm>
Now we would like our program to load the libraries We're going to use a function from dll.inc for this. Just put this at the beginning of your code: (Note how the @IMPORT refers to the above code)
<asm>
stdcall dll.Load, @IMPORT or eax, eax ; This code will check if the program was able to ; load the libraries successfull jnz EXIT ; If not, it will jump to the label EXIT
</asm>
After that, and when you have putted your libraries in the /sys/lib/ folder (if they werent already there :), it's time to start the real work..
You can use the invoke function (from proc32.inc) to use any of the functions you included Like this:
<asm>
invoke function_name_i_can_choose_1 ascii_string1, 0xAFB123, 1237
ascii_string1 db 'blablabla',0 </asm>
This will call the function 'real_function_name_1' from 'library_realname.obj' and pass ascii_string1, 0xAFB123 and 1237 to it. To know what you need to pass to each function, you need to read the library's documentation...
Good luck!